How to Build a Brain
Quercus Publishing (Verlag)
978-1-84916-480-1 (ISBN)
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Can you outrun a bullet? How do you build an electronic brain? Is it possible to create an unbreakable code? Could you slow down time? How do you unleash chaos? If you thought mathematics was all about measuring angles in a triangle or factorizing equations, think again...How to Build a Brain and 34 other really interesting uses of mathematics demystifies the astonishing world of maths in a series of intriguing, entertaining and often extraordinary scenarios - that explain key concepts in plain and simple language. You'll find out how to unknot your DNA, how to count like a supercomputer and how to become famous for solving mathematics most challenging problem. You'll learn essential survival skills such as how to survive in a whirlpool, how to slay a mathematical monster and how to be alive and dead at the same time. And along the way you'll discover some plain old cool stuff like how to unleash chaos, how to create an unbreakable code and how to use the mathematics to win at roulette or avoid going to prison.
So if you want to get to grips with the great questions of number theory and geometry, the mysteries of the prime numbers or Plato's classification of regular polyhedra, or if you are really more interested in learning how to have beautiful children or how to make a million on the stock market, this is the perfect introduction to the fascinating world of modern mathematics.
Dr Richard Elwes is a writer, teacher and researcher in Mathematics and a Visiting Fellow at the University of Leeds. He contributes to New Scientist and Plus Magazine and publishes research on model theory. Dr Elwes is a committed populariser of mathematics which he regularly promotes at public lectures and on radio. He is the author of Mathematics 1001 published by Quercus.
Introduction. How to solve every equation there has ever been. How to become a celebrity mathematician. How to square a circle. How to win the ultimate mathematics prize. How to slay a mathematical monster. How to excel at Sudoku. How to unleash chaos. How to survive a whirlpool. How to make a million on the stock market. How to outrun a speeding bullet. How to solve the Da Vinci code. How to admire a mathematical masterpiece. How to count like a supercomputer. How to visit a hundred cities in one day. How to arrange the perfect dinner party. How to paint the world in four colours. How to be alive and dead at the same time. How to draw an impossible triangle. How to unknot your DNA. How to find all the holes in the universe. How to feel at home in five dimensions. How to design the perfect pattern. How to build the perfect beehive. How to count to infinity. How to build a brain. How to bring down the internet. How to ask an unanswerable question. How to detect fraud. How to create an unbreakable code. How to avoid prison. How to mislead a jury. How to slow time. How to win at roulette. How to have beautiful children. How to talk to a computer. Glossary. Index.
Erscheint lt. Verlag | 31.3.2011 |
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Verlagsort | London |
Sprache | englisch |
Maße | 170 x 215 mm |
Themenwelt | Sachbuch/Ratgeber ► Natur / Technik |
Mathematik / Informatik ► Mathematik ► Allgemeines / Lexika | |
Mathematik / Informatik ► Mathematik ► Mathematische Spiele und Unterhaltung | |
ISBN-10 | 1-84916-480-0 / 1849164800 |
ISBN-13 | 978-1-84916-480-1 / 9781849164801 |
Zustand | Neuware |
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