Reality is Broken - Jane McGonigal

Reality is Broken

Why Games Make Us Better and How They Can Change the World

(Autor)

Buch | Softcover
400 Seiten
2011
Jonathan Cape Ltd (Verlag)
978-0-224-08925-8 (ISBN)
16,20 inkl. MwSt
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Shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. This title reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends.
More than 31 million people in the UK are gamers.

The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one.
What's causing this mass exodus?

According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs.

Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses.

Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Jane McGonigal is a world-renowned designer of alternate reality games - or, games that are designed to improve real lives and solve real problems. She is a two-time New York Times bestselling author of Reality is Broken and SuperBetter. Her TED talks have had more than 15 million views. Jane is also a future forecaster. She is the Director of Games Research & Development at the Institute for the Future, a non-profit research group. Her future forecast work has been featured in The Economist, Vanity Fair, The New Yorker, O Magazine, Fast Company, The New York Times Science section, and more. She teaches a course on 'How to Think Like a Futurist' at Stanford University, and has taught game design and theory at UC Berkeley and the San Francisco Art Institute. She enjoys speaking to global audiences. A former New Yorker she now lives in San Francisco.

Erscheint lt. Verlag 3.2.2011
Verlagsort London
Sprache englisch
Maße 135 x 216 mm
Gewicht 433 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby
Informatik Weitere Themen Computerspiele
Naturwissenschaften
Sozialwissenschaften
ISBN-10 0-224-08925-0 / 0224089250
ISBN-13 978-0-224-08925-8 / 9780224089258
Zustand Neuware
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