Game Programming in C++ - Sanjay Madhav

Game Programming in C++

Creating 3D Games

(Autor)

Buch | Softcover
528 Seiten
2018
Addison Wesley (Verlag)
978-0-13-459720-1 (ISBN)
53,95 inkl. MwSt
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide

C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete.

Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.


Set up your C++ development tools quickly, and get started
Implement basic 2D graphics, game updates, vectors, and game physics
Build more intelligent games with widely used AI algorithms
Implement 3D graphics with OpenGL, shaders, matrices, and transformations
Integrate and mix audio, including 3D positional audio
Detect collisions of objects in a 3D environment
Efficiently respond to player input
Build user interfaces, including Head-Up Displays (HUDs)
Improve graphics quality with anisotropic filtering and deferred shading
Load and save levels and binary game data


Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked as a programmer for several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk’s Project 8, Lord of the Rings: Conquest, and The Saboteur. Sanjay is also the author of Game Programming Algorithms and Techniques and co-author of Multiplayer Game Programming. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC.

Preface
Chapter 1   Game Programming Overview
Chapter 2   Game Objects and 2D Graphics
Chapter 3   Vectors and Basic Physics
Chapter 4   Artificial Intelligence
Chapter 5   OpenGL
Chapter 6   3D Graphics
Chapter 7   Audio
Chapter 8   Input Systems
Chapter 9   Cameras
Chapter 10  Collision Detection
Chapter 11  User Interfaces
Chapter 12  Skeletal Animation
Chapter 13  Intermediate Graphics
Chapter 14  Level Files and Binary Data
Appendix A  Intermediate C++ Review
Index

Erscheinungsdatum
Reihe/Serie Game Design
Verlagsort Boston
Sprache englisch
Maße 180 x 228 mm
Gewicht 840 g
Themenwelt Kinder- / Jugendbuch Sachbücher
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Naturwissenschaften Chemie Technische Chemie
Technik
ISBN-10 0-13-459720-6 / 0134597206
ISBN-13 978-0-13-459720-1 / 9780134597201
Zustand Neuware
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