Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives -

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

Buch | Hardcover
300 Seiten
2016
IGI Global (Verlag)
978-1-5225-0261-6 (ISBN)
229,95 inkl. MwSt
Asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyses the emergent gaming that shifts the definition and cultural effects of videogames.
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way.

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

Keri Duncan Valentine, West Virginia University, USA. Lucas John Jenson, The University of Georgia, USA.

Erscheinungsdatum
Reihe/Serie Advances in Human and Social Aspects of Technology
Verlagsort Hershey
Sprache englisch
Maße 152 x 229 mm
Gewicht 1518 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Weitere Themen Computerspiele
Naturwissenschaften
Sozialwissenschaften Soziologie Mikrosoziologie
ISBN-10 1-5225-0261-0 / 1522502610
ISBN-13 978-1-5225-0261-6 / 9781522502616
Zustand Neuware
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