Physics for Game Programmers
Apress (Verlag)
978-1-59059-472-8 (ISBN)
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.
Adding Realism to Your Games.- Some Basic Concepts.- Basic Newtonian Mechanics.- Basic Kinematics.- Projectiles.- Collisions.- Sports Simulations.- Cars and Motorcycles.- Boats and Things That Float.- Airplanes.- Rockets and Missiles.- The Physics of Solids.- Explosions.- Lasers.- Probabilistic and Monte Carlo Simulations.
Reihe/Serie | The Expert's Voice in Programming |
---|---|
Zusatzinfo | XXV, 472 p. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Naturwissenschaften ► Physik / Astronomie | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) |
ISBN-10 | 1-59059-472-X / 159059472X |
ISBN-13 | 978-1-59059-472-8 / 9781590594728 |
Zustand | Neuware |
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