Exploratory Vision -

Exploratory Vision

The Active Eye
Buch | Hardcover
344 Seiten
1995
Springer-Verlag New York Inc.
978-0-387-94563-7 (ISBN)
106,99 inkl. MwSt
Advances in sensing, signal processing, and computer technology during the past half century have stimulated numerous attempts to design general-purpose ma­ chines that see. These attempts have met with at best modest success and more typically outright failure. The difficulties encountered in building working com­ puter vision systems based on state-of-the-art techniques came as a surprise. Perhaps the most frustrating aspect of the problem is that machine vision sys­ tems cannot deal with numerous visual tasks that humans perform rapidly and effortlessly. In reaction to this perceived discrepancy in performance, various researchers (notably Marr, 1982) suggested that the design of machine-vision systems should be based on principles drawn from the study of biological systems. This "neuro­ morphic" or "anthropomorphic" approach has proven fruitful: the use of pyramid (multiresolution) image representation methods in image compression is one ex­ ample of a successful application based on principles primarily derived from the study of biological vision systems. It is still the case, however, that the perfor­ of computer vision systems falls far short of that of the natural systems mance they are intended to mimic, suggesting that it is time to look even more closely at the remaining differences between artificial and biological vision systems.

I Active Human Vision.- 1 Moveo Ergo Video: Natural Retinal Image Motion and its Effect on Vision.- 2 Cogito Ergo Moveo: Cognitive Control of Eye Movement.- II Solving Visual Problems.- 3 Robust Computational Vision.- 4 Eye Movements and the Complexity of Visual Processing.- 5 Exploratory Vision: Some Implications for Retinal Sampling and Reconstruction.- 6 Calibration of a Visual System with Receptor Drop-out.- 7 Peripheral Visual Field, Fixation and Direction of Heading.- 8 Local Qualitative Shape from Active Shading.- III Robots that Explore.- 9 The Synthesis of Vision and Action.- 10 A Framework for Information Assimilation.- 11 Task-Oriented Vision.- IV Human and Machine: Telepresence and Virtual Reality.- 12 Active Vision and Virtual Reality.- 13 A Novel Environment for Situated Vision and Behavior.- Author Index.

Reihe/Serie Springer Series in Perception Engineering
Zusatzinfo XVIII, 344 p.
Verlagsort New York, NY
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Naturwissenschaften Biologie Humanbiologie
ISBN-10 0-387-94563-6 / 0387945636
ISBN-13 978-0-387-94563-7 / 9780387945637
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Modelle für 3D-Druck und CNC entwerfen

von Lydia Sloan Cline

Buch | Softcover (2022)
dpunkt (Verlag)
34,90
Einstieg und Praxis

von Werner Sommer; Andreas Schlenker

Buch | Softcover (2023)
Markt + Technik (Verlag)
19,95