Advanced 3D Game Programming All in One
Seiten
2009
|
2nd Revised edition
Course Technology Inc (Verlag)
978-1-59863-575-1 (ISBN)
Course Technology Inc (Verlag)
978-1-59863-575-1 (ISBN)
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Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, this book shows game programmers how to take their skills to the next level. It reveals the techniques and mechanisms that offer an insider's look into the realm of game development to help readers create their own games just like the pros.
Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, the book shows game programmers how to take their skills to the next level. This new edition reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so readers can create their own amazing games just like the pros. The book includes new chapters on advanced AI and enhanced game modeling.
Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, the book shows game programmers how to take their skills to the next level. This new edition reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so readers can create their own amazing games just like the pros. The book includes new chapters on advanced AI and enhanced game modeling.
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Erscheint lt. Verlag | 3.12.2009 |
---|---|
Zusatzinfo | Illustrations |
Verlagsort | Boston, MA |
Sprache | englisch |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-59863-575-1 / 1598635751 |
ISBN-13 | 978-1-59863-575-1 / 9781598635751 |
Zustand | Neuware |
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