Smart Graphics

9th International Symposium, SG 2008, Rennes, France, August 27-29, 2008, Proceedings
Buch | Softcover
XI, 277 Seiten
2008 | 2008
Springer Berlin (Verlag)
978-3-540-85410-4 (ISBN)

Lese- und Medienproben

Smart Graphics -
74,89 inkl. MwSt
For centuries, artists and designers have been creating communicative graphics. With the advent of new forms of media, the emergence of paradigms such as ubiquitous computing, and the rapid evolution of interaction devices, there is a continuous cycle of renewal of the technologies and methods to support artists, interaction designers and developers. Developingnewapproachesrequiresanunderstandingofthe fundamentals of perception and cognition as they relate to interaction and communication te- nologies, together with arti?cial intelligence and computer graphics techniques to automate reasoning and enhance cognition. Smart Graphics is in essence an interdisciplinary endeavor and brings together the ?elds of computer graphics, arti?cial intelligence, cognitive science, graphic design and ?ne art. The International Symposium on Smart Graphics 2008 was held on August 27-29 in Rennes, France. It was the ninth event in a series which originally started in 2000 as an American Association for Arti?cial Intelligence Spring Symposium and has taken place every year since then. Due to the high quality of the papers submitted this year, the ProgramCommittee decided to accept 17 fullpapers(insteadoftheusual15),9shortpapersand3systemdemonstrations. The acceptance rate for full papers was 34%. This year's meeting included a discussion as to the nature of the shape, contentandfutureoftheevent.Representativesfromdi?erentcommunitieswere invitedtogivetheiropinions,andtheorganizingcommitteewouldliketowarmly thank them here. Such questions as the ongoing viability of the symposium and theconsequencesofco-locatingSmartGraphicswithotherlargerresearchevents led to interesting debates and have prepared the groundwork for what could be the future of the Smart Graphics conferenceseries.

Sketching.- Pillow: Interactive Flattening of a 3D Model for Plush Toy Design.- Using the CAT for 3D Sketching in Front of Large Displays.- MathPaper: Mathematical Sketching with Fluid Support for Interactive Computation.- Navigation and Selection.- Intelligent Mouse-Based Object Group Selection.- Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion.- Finger Walking in Place (FWIP): A Traveling Technique in Virtual Environments.- Studies and Evaluation.- An Empirical Study of Bringing Audience into the Movie.- Creative Sketches Production in Digital Design: A User-Centered Evaluation of a 3D Digital Environment.- Evaluation of an Augmented Photograph-Based Pedestrian Navigation System.- Camera Planning.- Representative Views and Paths for Volume Models.- Real-Time Camera Planning for Navigation in Virtual Environments.- Virtual Camera Composition with Particle Swarm Optimization.- Through-the-Lens Scene Design.- Visualisation.- Similarity-Based Exploded Views.- Hardware-Accelerated Illustrative Medical Surface Visualization with Extended Shading Maps.- Smart Lenses.- Overlapping Clustered Graphs: Co-authorship Networks Visualization.- Short Papers.- dream.Medusa: A Participatory Performance.- The Visual Expression Process: Bridging Vision and Data Visualization.- Flux: Enhancing Photo Organization through Interaction and Automation.- PhotoSim: Tightly Integrating Image Analysis into a Photo Browsing UI.- Thor: Sketch-Based 3D Modeling by Skeletons.- Sketch-Based Navigation in 3D Virtual Environments.- Adaptive Layout for Interactive Documents.- Curvature- and Model-Based Surface Hatching of Anatomical Structures Derived from Clinical Volume Datasets.- Relational Transparency Model for Interactive Technical Illustration.- Demos and Posters.- AnInteractive Large Graph Visualizer.- Panel Beat: Layout and Timing of Comic Panels.

Erscheint lt. Verlag 25.8.2008
Reihe/Serie Image Processing, Computer Vision, Pattern Recognition, and Graphics
Lecture Notes in Computer Science
Zusatzinfo XI, 277 p.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte 3d selection • 3d sketching • Animation • augmented reality • collaborative environments • Computer Graphics • Data Visualization • Digital image • exploded view • Graphical Representation • group selection • Hardcover, Softcover / Informatik, EDV/Informatik • HCI • HC/Informatik, EDV/Informatik • Immersion • immersive • Medical Visualization • particle swarm • shading map • Sketch • Sketch-based Modeling • sketching • smart graphics • virtual reality art • Visualization • volume model
ISBN-10 3-540-85410-X / 354085410X
ISBN-13 978-3-540-85410-4 / 9783540854104
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …

von Mahbouba Gharbi; Arne Koschel; Andreas Rausch; Gernot Starke

Buch | Hardcover (2023)
dpunkt Verlag
34,90
Wissensverarbeitung - Neuronale Netze

von Uwe Lämmel; Jürgen Cleve

Buch | Hardcover (2023)
Carl Hanser (Verlag)
34,99