The Complete Guide to Game Audio - Aaron Marks

The Complete Guide to Game Audio

For Composers, Musicians, Sound Designers, Game Developers

(Autor)

Buch | Softcover
454 Seiten
2008 | 2nd New edition
Focal Press (Verlag)
978-0-240-81074-4 (ISBN)
37,40 inkl. MwSt
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Offers step-by-step instructions that lead you through the music and sound effects process - from developing the skills and purchasing the right equipment to keeping your clients happy. This title shows how you can create music and sound effects for games.
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy.

Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch.

This new edition includes:

* Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP.

* The companion DVD features audio and cinematic examples and sample business contracts.

Music had always been a part of Aaron Marks' life. But it wasn't until 1995, when his overgrown hobby became On Your Mark Music Productions, that he began selling it to the world. He started with the local radio and television scene, composing jingles and scoring public service announcements. With his sights set firmly on Hollywood, he bumped into the games industry. Ever since that fated redirect, he has been cranking out music and sound effects for games. His credits include a PlayStation 2 game, five CD-ROM game projects, 56 on-line casino games, a dozen touch-screen arcade games, and numerous multimedia projects. As an occasional diversion, Aaron sidelines as a writer for Game Developer magazine, Gamasutra.com, and Music4Games.net.

An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over - Not hardly!.-
Appendix A - The Grammy's and other awards

Erscheint lt. Verlag 11.12.2008
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Gewicht 1111 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 0-240-81074-0 / 0240810740
ISBN-13 978-0-240-81074-4 / 9780240810744
Zustand Neuware
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