AI Game Engine Programming - Brian Schwab

AI Game Engine Programming

Brian Schwab (Autor)

Media-Kombination
744 Seiten
2008 | 2nd Revised edition
Charles River Media
978-1-58450-572-3 (ISBN)
62,40 inkl. MwSt
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Offers game developers the tools and information that they need to create modern game AI engines. This book looks at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games.
A fully revised update to the first edition, AI Game Engine Programming, Second Edition provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future.
Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, AI Game Engine Programming, Second Edition will expand your AI knowledge and skills from start to finish.

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Erscheint lt. Verlag 21.1.2009
Zusatzinfo Illustrations
Verlagsort Hingham
Sprache englisch
Maße 188 x 231 mm
Gewicht 1476 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-58450-572-9 / 1584505729
ISBN-13 978-1-58450-572-3 / 9781584505723
Zustand Neuware
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