Character Animation With Direct3D -  Granberg

Character Animation With Direct3D

Granberg (Autor)

Media-Kombination
448 Seiten
2009 | International Edition
Charles River Media
978-1-58450-570-9 (ISBN)
56,85 inkl. MwSt
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Beginning with a brief history of character animation, this book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and more. It also shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life.
Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you’ll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You’ll start with a basic 3D character that you’ll bring to life as you work your way through each chapter. Throughout the course of the book you’ll learn how to create a character that can walk, talk, collide with objects, fall, and more.You’ll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for
any game developer looking to create more life-like and interesting game characters.

Carl Granberg has been creating games on a hobby basis since the old DOS-based Mode 13h graphics, after which he moved on to DirectDraw and finally Direct3D graphics. He received his master of science in computing at Curtin University, Perth, Australia, and has since been working in the Finnish game industry for 3 years. He is currently working as a Tools programmer at Remedy Entertainment in Finland. He's also involved with a group of hobby game developers that goes by the name of BugFactory (www.bugfactory.fi), which has just released its first title, The Tales of Bingwood. For matters relating to this book, he can be contacted at carl@bugfactory.fi.

Introduction
Chapter 1: Introduction to Character Animation
Chapter 2: A Direct3D Primer
Chapter 3: Skinned Meshes
Chapter 4: Skeletal Animation
Chapter 5: Advanced Skeletal Animation Techniques
Chapter 6: Physics Primer
Chapter 7: Ragdoll Simulation
Chapter 8: Morphing Animation
Chapter 9: Facial Animation
Chapter 10: Making Characters Talk
Chapter 11: Inverse Kinematics
Chapter 12: Wrinkle Maps
Chapter 13: Crowd Simulation
Chapter 14: Character Decals
Chapter 15: Hair Animation
Chapter 16: Putting It All Together

Verlagsort Hingham
Sprache englisch
Maße 185 x 228 mm
Gewicht 885 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-58450-570-2 / 1584505702
ISBN-13 978-1-58450-570-9 / 9781584505709
Zustand Neuware
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