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3D Graphics

A Visual Approach

R.J. Wolfe (Autor)

Media-Kombination
170 Seiten
1999
Oxford University Press Inc
978-0-19-511395-2 (ISBN)
39,95 inkl. MwSt
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A visual introduction to the world of computer graphics which covers important rendering techniques including bump, texture, and environment mapping. Through a technique called Visual Analysis, the reader learns to identify graphics effects visually by looking for a few cues.
Richly illustrated, 3D Graphics: A Visual Approach presents a visual introduction to the exciting world of computer graphics and covers important rendering techniques including bump, texture, and environment mapping. Through a technique called Visual Analysis, a reader learns to identify graphics effects visually by looking for a few cues. Cues and concepts are presented in an easy-to-advanced order, with more complex cues building from simpler ones. After finishing the book, a person will have a good feel for the range and visual effect of rendering algorithms. Accompanying 3D Graphics: A Visual Approach is a CD containing the TERA software. TERA (Tool for Exploring Rendering Algorithms) provides visual examples illustrating chapter topics and helps reinforce key concepts in an enjoyable way. With over 500,000 available image combinations, TERA provides a far richer resource of visual examples than could be contained in any conventional text.
Features * Supported by CD-ROM containing TERA (Tool for Exploring Rendered Algorithms) software which is capable of generating 500,000 images for study * Uses Visual Analysis to help students understand the rendered algorithms * "Doing It Yourself" sections provide a guide to learning POV-Ray, a ray tracing package freely available via the Internet. Beginning with simple shapes and lighting, these sections introduce successively more advanced techniques, including CSG and radiosity. * Serves well as a main text in a survey course in computer science or as a useful supplement in a programming or 3D design course

Preface; Acknowledgments; 1. INTRODUCTION; Visual Literacy; Advantages; TERA; A TERA Session; Exercises: Getting Started; Doing It Yourself: Geetting Started; 2. BASICS; Fundamentals; Hardware; File Formats; Rendering Concepts; Further Reading; Exercises; Doing It Yourself: Image Quality and Camera; Saving a File; Image Quality; Camera; 3. SURFACE ALGORITHMS; Polygon Appearance; Visibility; Shadows, Reflection, Refraction; Summary of Visual Cues; Exercises: Surface Cues; The Algorithms; Wireframe; Hidden-line; z-Buffer Algorithms; Raytracing; Cues to the Algorithms; Further Reading; Exercises: Surface Algorithms; Doing It Yourself: Shape, Size, Positioning; 4. Z-BUFFER SHADING; Visual Cues; Transitions; Highlight Shape; Summary of Visual Cues; Exercises: Char122-Buffer Shading Cues; The Algorithms; Phong Lighting Model; Constant Shading; Faceted Shading; Gouraud Shading; Phong Shading; Cues to the Algorithms; Further Reading; Exercises: Char122-Buffer Shading Algorithms; Doing It Yourself: Lights and Highlights; 5. SHADERS FOR RAYTRACING; Visual Cues; Exercises: Raytracing Shading Cues; Raytracing Revisited; Cues to the Algorithms; Further Reading; Exercises: Raytracing Shading Algorithms; Doing It Yourself: Reflection and Refraction; 6. TEXTURE MAPPING; Visual Cues; Two-Dimensional Texture Mapping; Algorithms for 2D Texture Mapping; Exercises: 2D Texture Mapping; More on 2D Texture Mapping; Problems with 2D Mapping; 3D Texture Maps; Noise; Conclusions; Further Reading; Exercises: 3D Texture Mapping; Doing It Yourself: Textures Galore!; 7. BUMP MAPPING; Visual Cues; How It's Done; Conclusions; Further Reading; Exercises: Bump Mapping; Doing It Yourself: Bumps; 8. LIGHTING; Light Types; Color; Visual Cues; Exercises: Simple Lighting; Toward Greater Realism; Visual Cues; The Radiosity Algorithm; Summary; Further Reading; Exercises: Radiosity; Doing It Yourself: Lighting; 9. FOOLERS; Shadows; Transparency; Environment Mapping; Conclusions; Further Reading; Exercises: Foolers; Doing It Yourself: Constructive Solid Geometry; 10. COST AND EFFECT; Scene Composition; Resolution and Antialiasing; Lighting; Computer Speed; Surface Algorithm; Char122-Buffer Shaders; Shaders for Raytracing; Rendering Speed; Animation; Conclusion; Exercises: Review; Doing It Yourself: Have Fun!; Sced; Breeze Designer; Rhino; APPENDICES; A. Visual Cues; B. Visual Identification; C. Answers to Selected Exercises; D. Installing TERA; Windows 95 and Windows 98; Windows NT; Macintosh Power PC; Windows 3.1; Irix, Sun, Linux; Bibliography; Index

Erscheint lt. Verlag 1.11.1999
Zusatzinfo bibliography, index
Verlagsort New York
Sprache englisch
Maße 189 x 234 mm
Gewicht 372 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Mathematik / Informatik Informatik Grafik / Design
Informatik Weitere Themen CAD-Programme
ISBN-10 0-19-511395-0 / 0195113950
ISBN-13 978-0-19-511395-2 / 9780195113952
Zustand Neuware
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