Core Java Media Framework
Prentice Hall
978-0-13-011519-5 (ISBN)
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Think you can't build hot multimedia apps with Java? Think again! This complete, expert tutorial teaches you everything you need to leverage top-quality digital audio and video with the new Java Media Framework (JMF). You'll find extensive source code -- plus never-before published JMF programming secrets that'll save you hours of coding and debugging! Understand the JMF architecture, including data source objects, players, events, controllers, and player states. Compare the leading JMF runtimes, including Intel Media for Java, and Sun's JMF implementation. Master the Java Media Player, and key concepts such as player states, start and stop semantics, event handling, playback rates, tracking download times, and synchronization. Once you have an in-depth understanding of these key JMF fundamentals, move on to advanced topics, including creating new audio media players, creating entirely new classes of players, such as DVD players; using digital CD streaming; and JMF Web applications. The book contains valuable, hard-to-find coverage of the Java Sound and Speech APIs, audio signal processing, and the widely-anticipated Java TV and "Capture and Conferencing" APIs.
Linden Decarmo is Staff Software Engineer in the Consumer Electronics Division of Oak Technology. There, he is lead developer for DVD navigation, copy protection, and other multimedia software. He was previously a staff engineer at IBM, where he served as team leader in digital audio and MIDI development. He holds two multimedia patents.
1. Multimedia Evolution.
Why JMF Anyway? Digital Audio Primer. Time to Squeeze the Charming? Audio Woes. Sneaking Through the Audio Backdoor. Streaming Through the Backdoor. Don't Leave the Backdoor Open. JMF to the Rescue! Is JMF Worth the Risk? Summary.
2. JMF's Growing Pains.
Growing Pains. Little Guys to the Rescue? Examination of JMF Ports. DirectShow. Intel Versus Sun. Quicktime. Solaris. Runtime Summary. You Are Only as Good as Your Tools. Symantec Visual Cafe Setup. Installation Woes. Summary.
3. Everything Revolves Around Time.
Time Is Unrecoverable. Better than a Timex? Summary.
4. Taking Control of the Situation.
Break with Tradition. Equilibrium. Are You Listening to Me? Evolution of a Controller. Swimming Downstream. Are You a Good Citizen? A Closer Examination of Events. Finicky Controller. The Dangers of a Used Car Lot. How Long Does This Last Anyway? Summary.
5. Origins.
Why a MediaHandler? Being Pushy Isn't All Bad. Return of the Manager. Summary.
6. AlohaJMF: A JMF Applet.
Benefits of Object-Orientation. Applets 101. Juicing Up the Applet. Summary.
7. Getting Control Over Your Applications.
Getting a Driver's License. Sticks and Stones May Break My Bones, but Names Will Never Hurt Me. Gaining Control Over Your Player. Even a Broken Clock Is Right Twice a Day. Summary.
8. Multimedia Swing Set.
The Pain of Configuration. Building Blocks. Filtering Out the Riff-Raff. Customizing the View. Audio Sampler. Gravity Always Wins. Monitoring Progress. Souping Up AudioPreview. Summary.
9. The Next Generation: Javabeans and JMF.
Battle for World Dominance. Trespassing onto a Bean's Property. Conflict Between Theory and Reality. Flexibility Is Key. Outpatient Surgery for Multimedia Preview. Information Booth. The Joys of Testing. Summary.
10. Going Native.
Preparing the Natives. Summary.
11. The Art of Synchronization.
Cross-Stream. Clearing Up Time. Delving into Synchronization Details. Excedrin for Synchronization Woes. Smooth Event Handling. Summary.
12. Journey to the Center of the Player.
Sticking Your Nose into a Player's Business. Mysterious Lists. Installation Black MagicLooking Under the Covers of a DataSource. Speaking with a Forked Tongue. Sibling Rivalry. Trouble in Paradise? Summary.
13. The Multimedia Caption Datasource.
Yet Another Markup Language? Multipurpose Tool. Putting MCML to Use. The Origination of Streams. Navigating the Streams. Summary.
14. Mediahandler Primer.
What's the Big Secret Anyway? Bark Worse Than its Bite. Head of State. Hitting the Breaks. The Player's Achilles Heel. Cleaning Up the Mess. Summary.
15. The Caption Mediahandler.
ControlPanelComponent Should Listen! Text Never Looked So Good. It's All in the Threads! Events Are the Spice of Life. A Whole New Class of Events. Compilation and Debugging Help. Summary.
16. Grappling with the CD.
The Emperor Has No Clothes. The Natives Are Returning. The Joys of Win32 Multimedia Programming. MCI Details. Decisions, Decisions. When Is a Thread Truly Necessary? It's All Downhill from Here. Summary.
17. The Ultimate Synchronization: The Marriage of Players.
All of These Chapters for This Little Code? A Player's Work Is More Complicated. Ordering the Slaves Around. The Starting Block. What Could Have Been? Summary.
18. Meddling in a Player's Business with a Mediaproxy.
MediaProxy Overview. Single Stream Approach. MediaProxy Responsibilities. Installation Details. MediaProxy Management. Summary.
19. Real-Time Streaming.
IP Primer. RTP. Class Is in Session. RTP Is a Chameleon. RTSP. Are You for Real? Additions. Summary.
20. A Real-Time Hybrid.
Yet Another Manager? Peering Inside a DePacketizer. The Easy Route. Dumping Out RTP Statistics. Find an RTP Server to Test on. The Hard Way. Summary.
21. Where is JMF Headed?
JMF 1.1 Provides Immediate Relief. Pure Java, Speed Demon? Will We See a Shipping Version of JavaSound in Our Lifetimes? Will JMF 2.0 Lead Us to the Holy Grail? Summary.
Appendix A: Coping with JMF Errors.
Appendix B: The Confused World of Multimedia File Formats.
Appendix C: Sample Code.
Index.
Erscheint lt. Verlag | 21.7.1999 |
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Verlagsort | Upper Saddle River |
Sprache | englisch |
Maße | 170 x 235 mm |
Gewicht | 744 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Programmiersprachen / -werkzeuge ► Java | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-13-011519-3 / 0130115193 |
ISBN-13 | 978-0-13-011519-5 / 9780130115195 |
Zustand | Neuware |
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