Beginning Java Game Programming - Jonathan S. Harbour

Beginning Java Game Programming

Media-Kombination
368 Seiten
2007 | 2nd edition
Delmar Cengage Learning
978-1-59863-476-1 (ISBN)
42,95 inkl. MwSt
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Java 6 is versatile, efficient, and secure programming language that is accessible across platforms. From the basics of creating Java programs and writing graphics code to utilizing Java's advanced 2D library and adding sound effects and music, this book's instructions help you acquire the skills you need to create a professional-quality game.
Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java's advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!

PART I: JAVA FOR BEGINNERS Chapter 1 Getting Started with Java 5 Chapter 2 Java Programming Essentials Chapter 3 Keyboard and Mouse Input Chapter 4 Sound Effects and Music Chapter 5 Creating Your First Java Game PART II: JAVA 2D GAME PROGRAMMING Chapter 6 Java 2D--Vector Graphics and Bitmaps Chapter 7 The Game Loop, Timing, and Threads Chapter 8 Basic 2D Actors--the Infamous "Sprite" Chapter 9 Advanced Sprite Programming--Animation Chapter 10 Creating a Java Game Framework Chapter 11 Enhancing and Polishing Galactic War Chapter 12 Deploying Java Games on the Web PART III: APPENDICES Appendix A Chapter Quiz Answers Appendix B Recommended Books and Web Sites

Erscheint lt. Verlag 4.1.2008
Verlagsort Clifton Park
Sprache englisch
Maße 188 x 231 mm
Gewicht 748 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-10 1-59863-476-3 / 1598634763
ISBN-13 978-1-59863-476-1 / 9781598634761
Zustand Neuware
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