AI Game Programming Wisdom 4
Seiten
2008
Charles River Media
978-1-58450-523-5 (ISBN)
Charles River Media
978-1-58450-523-5 (ISBN)
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Filled with the insights of industry pros, this book provides new tricks, techniques, algorithms, architectures, and approaches to help programmers avoid redundancy and save valuable programming time. It provides advances, discoveries, and techniques that may affect the direction and use of game AI for the next generation of games.
Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores every important aspect of AI programming to help you develop and expand your own personal AI toolbox. You'll find ready-to-use ideas, algorithms, and code in all key AI areas including general wisdom, scripting and dialogue, movement and pathfinding, architecture, tactics and planning, genre specific, and learning and adaptation. New to this volume are articles on recent advances in realistic agent, squad, and vehicle movement, as well as dynamically changing terrain, as exemplified in such popular games as Company of Heroes.You'll also find information on planning as a key game architecture, as well as important new advances in learning algorithms and player modeling.
AI Game Programming Wisdom 4 features coverage of multiprocessor architectures, Bayesian networks, planning architectures, conversational AI, reinforcement learning, and player modeling.These valuable and innovative insights and issues offer the possibility of new game AI experiences and will undoubtedly contribute to taking the games of tomorrow to the next level.
Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores every important aspect of AI programming to help you develop and expand your own personal AI toolbox. You'll find ready-to-use ideas, algorithms, and code in all key AI areas including general wisdom, scripting and dialogue, movement and pathfinding, architecture, tactics and planning, genre specific, and learning and adaptation. New to this volume are articles on recent advances in realistic agent, squad, and vehicle movement, as well as dynamically changing terrain, as exemplified in such popular games as Company of Heroes.You'll also find information on planning as a key game architecture, as well as important new advances in learning algorithms and player modeling.
AI Game Programming Wisdom 4 features coverage of multiprocessor architectures, Bayesian networks, planning architectures, conversational AI, reinforcement learning, and player modeling.These valuable and innovative insights and issues offer the possibility of new game AI experiences and will undoubtedly contribute to taking the games of tomorrow to the next level.
Learning Adaptation Pathfinding Tactics and Planning General Wisdom Architecture Scripting and Dialog Movement Genre Specific
Zusatzinfo | Illustrations |
---|---|
Verlagsort | Hingham |
Sprache | englisch |
Maße | 191 x 236 mm |
Gewicht | 1362 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-58450-523-0 / 1584505230 |
ISBN-13 | 978-1-58450-523-5 / 9781584505235 |
Zustand | Neuware |
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