MAYA FEATURE CREATURE CREATIONS 2E - Todd Palamar

MAYA FEATURE CREATURE CREATIONS 2E

Todd Palamar (Autor)

Media-Kombination
320 Seiten
2008
Charles River Media
978-1-58450-547-1 (ISBN)
103,95 inkl. MwSt
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In entertainment market, animated movies and video games succeed or fail based on the quality of the characters and graphics. Artists and designer who use software like Maya are able to achieve this quality, so it is imperative that they master these tools. This title teaches 3D artists and modeler how to master Maya for quality productions.
Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin. The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. "Maya Feature Creature Creations, Second Edition" provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.

Todd Palamar has worked in the computer animation industry for over 17 years. He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan’s, coin-operated title, Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd currently heads up all character development for Vcom3D, Inc.

Part I: In the Beginning
Chapter 1: Getting Ready
Chapter 2: Biology 101: Imitating Life
Part II: Reference Material
Chapter 3: Design and Conquer
Chapter 4: Base Mesh
Chapter 5: Sculpting in 3D
Part III: Modeling
Chapter 6: Modeling a Creature (Warkrat)
Chapter 7: UVs
Chapter 8: Creating Texture
Part IV: Anatomically Correct
Chapter 9: Nucleus
Chapter 10: Skeletons
Chapter 11: Muscles and Tendons
Chapter 12: Skin
Part V: Production
Chapter 13: Animation
Chapter 14: World Dynamics

Erscheint lt. Verlag 25.4.2008
Verlagsort Hingham
Sprache englisch
Maße 185 x 233 mm
Gewicht 658 g
Themenwelt Informatik Grafik / Design Maya
Informatik Weitere Themen Computerspiele
ISBN-10 1-58450-547-8 / 1584505478
ISBN-13 978-1-58450-547-1 / 9781584505471
Zustand Neuware
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