Computer Graphics and Geometric Modeling
Seiten
1999
Springer-Verlag New York Inc.
978-0-387-98682-1 (ISBN)
Springer-Verlag New York Inc.
978-0-387-98682-1 (ISBN)
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Emphasises the mathematics behind computer graphics. This book covers topics such as: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; and translations, rotations, moving in 3D, perspective projections, curves and surfaces.
This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate realistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3d, perspective projections; curves and surfaces; construction, wire-frames, rendering, normals; and, CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.
This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate realistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3d, perspective projections; curves and surfaces; construction, wire-frames, rendering, normals; and, CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.
First Pricipals. Scan Converting Methods. Transformations and Projections. Curves. Surfaces. Rendering. Color. Computer Animation. Image Compression. Short Topics. The Teapot. Mathematical Topics. Program Examples. Bibliography. Answers to Excercises. Index.
Erscheint lt. Verlag | 1.7.1999 |
---|---|
Zusatzinfo | 335 black & white illustrations, 3 colour illustrations, 3 colour illustrations |
Verlagsort | New York, NY |
Sprache | englisch |
Gewicht | 1560 g |
Einbandart | gebunden |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
ISBN-10 | 0-387-98682-0 / 0387986820 |
ISBN-13 | 978-0-387-98682-1 / 9780387986821 |
Zustand | Neuware |
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