Tricks of the Windows Game Programming Gurus
Seiten
1999
Sams Publishing
978-0-672-31361-5 (ISBN)
Sams Publishing
978-0-672-31361-5 (ISBN)
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Create advanced 3D video games that take advantage of the latest software techniques and 3D.
Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.
Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.
Andre¿ LaMothe is the bestselling author of 4 game programming books, including Tricks of the Game Programming Gurus. He holds degrees in Mathematics, Computer Science, and Electrical Engineering, and has taught Computer Science and Electrical Engineering for 12 years. Andre enjoys almost cult-leader status among game programmers. His original Game Programming Gurus title set the standard for DOS game development. Only in the high-dollar, fast-paced world of PC game development could a character as off-the-wall as Andre rise to the pinnacle of his craft.
Erscheint lt. Verlag | 10.11.1999 |
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Verlagsort | Indianapolis |
Sprache | englisch |
Maße | 188 x 232 mm |
Gewicht | 1744 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► Windows |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-672-31361-8 / 0672313618 |
ISBN-13 | 978-0-672-31361-5 / 9780672313615 |
Zustand | Neuware |
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