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Learning Autodesk(R) Maya(R) 8
Foundation Website
2007
John Wiley & Sons Inc (Hersteller)
978-0-470-16746-5 (ISBN)
John Wiley & Sons Inc (Hersteller)
978-0-470-16746-5 (ISBN)
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Uses Sony's animated "Open Season" for the hands-on tutorials for Maya 8. This book helps learn the Maya interface and the basics of modeling, texturing, animating, and visual effects using real-world production files from a full-length feature film. It includes a DVD that provides further reinforcement with instructor-led tutorial videos.
This exceptional, full-colour Autodesk Maya Press title - produced by Autodesk, the software's creators - uses Sony's full-length animated "Open Season" for the book's all-new hands-on tutorials for Maya 8. By following the step-by-step tutorials, readers will learn the Maya interface and the basics of modeling, texturing, animating, and visual effects using real-world production files from a full-length feature film. The DVD provides further reinforcement with instructor-led tutorial videos and other resources for extended learning. With this book readers will: become familiar with the Maya User Interface; work in 3D space; model with NURBS (Spline); model with Polygons; set Keyframes and Motion Paths; learn to use Trax Non-linear animation; apply Forward and Inverse Kinematics; deform surfaces; set cameras and lights; create Shaders and Textures; discover rendering techniques; explore particles and dynamics; and, begin to use MEL (Maya Embedded Language).
This exceptional, full-colour Autodesk Maya Press title - produced by Autodesk, the software's creators - uses Sony's full-length animated "Open Season" for the book's all-new hands-on tutorials for Maya 8. By following the step-by-step tutorials, readers will learn the Maya interface and the basics of modeling, texturing, animating, and visual effects using real-world production files from a full-length feature film. The DVD provides further reinforcement with instructor-led tutorial videos and other resources for extended learning. With this book readers will: become familiar with the Maya User Interface; work in 3D space; model with NURBS (Spline); model with Polygons; set Keyframes and Motion Paths; learn to use Trax Non-linear animation; apply Forward and Inverse Kinematics; deform surfaces; set cameras and lights; create Shaders and Textures; discover rendering techniques; explore particles and dynamics; and, begin to use MEL (Maya Embedded Language).
Erscheint lt. Verlag | 24.8.2007 |
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Verlagsort | New York |
Sprache | englisch |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 0-470-16746-7 / 0470167467 |
ISBN-13 | 978-0-470-16746-5 / 9780470167465 |
Zustand | Neuware |
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