Technologies for E-Learning and Digital Entertainment -

Technologies for E-Learning and Digital Entertainment

Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
Buch | Softcover
XVIII, 974 Seiten
2007 | 2007
Springer Berlin (Verlag)
978-3-540-73010-1 (ISBN)
106,99 inkl. MwSt
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Keynote Speeches (Abstracts).- An Interactive Folktale System and an Authoring System That Supports Its Realization.- Edutainment and Serious Games - Games Move into Professional Applications.- Virtual and Augmented Reality in Game and Education.- An Efficient Method for Real-Time Ocean Simulation.- The Dynamic Textures for Water Synthesis Based on Statistical Modeling.- Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body.- The Design and Implementation of VBS.- View-Dependent Hierarchical Foliage Simplification.- A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support.- An Immersive Game Using a New Interface : The Well-Tep.- Teaching Structured Development of Virtual Reality Systems Using P-VoT.- VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents.- A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children.- Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project.- Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.- Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.- An Operational VR Platform for Building Virtual Training Environments.- Usability Test of Immersion for Augmented Reality Based Product Design.- The Development of a Virtual Cycling Simulator.- Virtual Characters in Games and Education.- Visualization Learning for Visually Impaired People.- Interactive Composition of 3D Faces for Virtual Characters.- Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar.- Continuous Motion Graph for Crowd Simulation.- LoD-Based Locomotion Engine for Game Characters.- Using Virtual Characters as TV Presenters.- Grid Environment for Fabricating Custom Artificial Human Bone.- Method of Motion Data Processing Based on Manifold Learning.- A Hybrid of Plot-Based and Character-Based Interactive Storytelling.- E-Learning Platforms and Tools.- A Context Model Based on Multi-agent in U-Learning Environment.- Hierarchical Petri-Nets Model for the Design of E-Learning System.- The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model.- An Observational Study of Children Interacting with an Augmented Story Book.- Adaptive QoS for Educational User Created Content(UCC).- ISRST: An Interest Based Storytelling Model Using Rhetorical Relations.- Mining Learners' Behavior in Accessing Web-Based Interface.- Approach Comparison on Context-Aware Computing with Uncertainty.- Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments.- ImaginationTOOLS TM : Made to Play Music.- PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching.- A Conceptual Framework of Affective Context-Aware Interactive Learning Media.- Ontology Based Situation Analysis and Encouragement in E-Learning System.- A Standardized Learning Resources Retrieval System Based on Ontology Matching.- An Integrated Virtual Environment for Active e-Learning in Theory of Computation.- An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming.- A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving.- Supporting Multi-device for Ubiquitous Learning.- A Medical Aided System for Evaluating Crura Rehabilitation.- Using Metaphors in Game-Based Education.- UML in Action: Integrating Formal Methods in Industrial Design Education.- An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training.- A Multimodal 3D Storytelling System for Chinese Children.- Real World Edutainment Focusing on Human-Human Interaction.-

Erscheint lt. Verlag 5.6.2007
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XVIII, 974 p.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 1496 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte algorithms • Animation • augmented reality • Collaborative Learning • Computer Games • computer-supported collaborative learning • digital entertainment • digital museum • Distributed Systems • Edutainment • E-Learning • emotional characters • Entertainment Computing • Game-based Learning • game design and development • game physics • game rende • game rendering • Haptic Devices • Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen • HCI • HC/Informatik, EDV/Betriebssysteme, Benutzeroberflächen • Intelligent Agents • multicast • Multimedia Learning • multimodal interaction • OLAT • Online gaming • Ontology • Parallel Processing • Product design • QoS • user-generated contents • virtual learning • Virtual Reality • Virtual Storytelling • Visualization • VRML • Web Services
ISBN-10 3-540-73010-9 / 3540730109
ISBN-13 978-3-540-73010-1 / 9783540730101
Zustand Neuware
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