OpenGL Library - Dave Shreiner, et al. OpenGL Architecture Review Board, Randi J. Rost

OpenGL Library

Buch | Softcover
1700 Seiten
2007 | 2nd edition
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-51432-5 (ISBN)
96,15 inkl. MwSt
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This boxed set includes



The best-selling OpenGL® Programming Guide, Sixth Edition, which fully covers the latest release of OpenGL, Version 2.1, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.X versions of OpenGL

Dave Shreiner, a computer graphics specialist at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades. Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language.

Erscheint lt. Verlag 9.8.2007
Verlagsort New Jersey
Sprache englisch
Gewicht 3148 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
ISBN-10 0-321-51432-7 / 0321514327
ISBN-13 978-0-321-51432-5 / 9780321514325
Zustand Neuware
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