Second Life For Dummies
John Wiley & Sons Ltd (Verlag)
978-0-470-18025-9 (ISBN)
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Discover how to* Install Second Life get started* Create and customize your avatar* Meet and get to know fascinating people* Stay safe and comfortable as you learn and explore* Make, wear, and sell your own fashions* Script your Second Life* Buy land and build a house* Become a land baron or a money maker* Make real money in Second Life* Get a real-life education-even a degree Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.
Sarah "Intellagirl" Robbins is the Director of Emerging Technologies for Media Sauce (www.mediasauce.com) in Carmel, Indiana, as well as a Ph.D. candidate in Rhetoric at Ball State University, where she teaches Rhetoric and Composition by using Second Life. She currently spends her time blogging at Ubernoggin.com and researching technology trends for education and marketing. She's frequently on the go, giving talks all over the country about Second Life and Web 2.0 topics. Sarah is the proud mother of five-year-old triplets (Morrigan, Teagan, and Xander), who recognize her avatar as "Mommy!" When she's not hanging with the munchkins, she's reading a few hundred blogs daily, attending seminars, knitting, and collecting socks. And yes, she does have pink hair in real life, too! Mark Bell is a Ph.D. student in Telecommunications at Indiana University, where he studies social networks in virtual worlds with the Synthetic Worlds Initiative. Before going back to school, Mark spent 14 years in the software industry as a trainer, a documentation specialist, and an all-about super geek. He is a Canadian transplant in Hoosier Land and gets back across the border north (where they understand "real sports") as often as he can. Mark is the father of Jackson, who is five. Mark blogs at Storygeek.com In their "free" time, Mark and Sarah run the Second Life Researcher's List (SLRL), throw parties for their starving grad student friends, and play Wii games with four five-year-olds.
Introduction. Part I: Second Life Overview and Basics. Chapter 1: The Meaning of (Second) Life. Chapter 2: Tweaking Your System: Adjusting Your Computer to Best Run Second Life. Chapter 3: Starting Your Second Life. Chapter 4: Navigating the Second Life Interface and World. Part II: Living Your Second Life - Exploring and Socializing. Chapter 5: Creating Your Second Life Persona. Chapter 6: Jumping into the Conversation: Express Yourself. Chapter 7: Getting a Social Second Life. Chapter 8: Staying in Your Second Life Comfort Zone. Part III: Inventory, Cash, and Land. Chapter 9: Becoming Materialistic with Your Second Life Inventory. Chapter 10: Understanding the Second Life Economy. Chapter 11: Spending Your Cash in Second Life. Chapter 12: Staking Your Claim in Second . Part IV: Building and Customizing. Chapter 13: Building Basics. Chapter 14: Taking Your Building Skills to the Next Level. Chapter 15: The Clothes Make the Avatar: Creating Your Own Clothing. Chapter 16: Making a Statement with Poses, Animations, and Gestures. Part V: Real Life Opportunities in Second Life. 17: Getting Paid in Second Life (It's Not Easy). Chapter 18: Bringing Big Business to Second Life. Chapter 19: Education in Second Life. Part VI: The Part of Tens. Chapter 20: Ten (Or So) Great Places to Shop. Chapter 21: Ten Great Places to Visit. Index.
Erscheint lt. Verlag | 15.1.2008 |
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Verlagsort | Chichester |
Sprache | englisch |
Maße | 188 x 232 mm |
Gewicht | 782 g |
Einbandart | Paperback |
Themenwelt | Mathematik / Informatik ► Informatik ► Web / Internet |
ISBN-10 | 0-470-18025-0 / 0470180250 |
ISBN-13 | 978-0-470-18025-9 / 9780470180259 |
Zustand | Neuware |
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