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Basic Design 3D

Buch | Softcover
100 Seiten
2013
Pearson (Verlag)
978-0-13-227744-0 (ISBN)
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Fundamentals for Art and Design

 

An exciting first edition, Basic Design makes discovery and invention the centerpiece of the creative process.  This guide to art fundamentals grounds its emphasis on creativity in a student-friendly voice. Author Steven Bleicher includes coverage of thinking conceptually and critically, new technologies that are shaping both traditional and emerging fields in art and design today, and attention to diversity in design, thinking, and gender and global demographics.

 

A better teaching and learning experience

The teaching and learning experience with this program helps to:



Personalize Learning–  MyArtsLab is an online homework, tutorial, and assessment program. It helps students prepare for class and instructor gauge individual and class performance.
Improve Critical Thinking — Each chapter contains exploring content and ends with Think About It questionsencouraging readers to think critically about the presented topics.
Engage Students— Current content and a visually attractive program engage students in chapter material.
Support Instructors — Instructor recourses are available in one convenient location. Figures, videos and teacher support materials create a dynamic, engaging course.

In this Section:
1) Brief Table of Contents

2) Full Table of Contents

 

 

BRIEF TABLE OF CONTENTS:

 

Part 1: Process and Principles
Chapter 1: Thinking, Meaning, and Creativity
Chapter 2: The Design Process
Chapter 3: Composition and the Principles of Design

Part 2: The Elements of Two-Dimensional Design Chapter 4: Line
Chapter 5: Shape
Chapter 6: Texture and Pattern
Chapter 7: Value
Chapter 8: Space
Chapter 9: Motion and the Illusion of Movement

Part 3: Color
Chapter 10: Understanding and Using Color
Chapter 11: Digital Color

Part 4: Three-Dimensional Design and Beyond
Chapter 12: From 2D to 3D: Real Forms in Space
Chapter 13: Principles and Organization in 3D Design
Chapter 14: Methods of Construction
Chapter 15: New Forms
Chapter 16: 4D and Time-Based Art

 




FULL TABLE OF CONTENTS:

 

 

PART ONE – PROCESSS AND PRINCIPLES    Chapter 1:  Thinking, Meaning, and Creativity

Thinking Creatively

Thinking Conceptually

Sources of Inspiration   

Creating Meaning 

Thinking Critically: A Framework 

 

Chapter 2:  The Design Process Problem-Solving

Getting Started 

Generating Ideas

Formalizing the Idea: Visualization

Creating and Revising Your Work

Evaluating Your Work: The Critique

 

Chapter 3: Composition and the Principles of Design  Perception Composition

Balance

Scale and Proportion

Emphasis

Unity and Variety

 

PART TWO:  THE ELEMENTS OF TWO-DIMENSIONAL DESIGN  

Chapter 4:  Line

Line Defined Characteristics of Line Types of Line Using Line

Symbolic Line

 

Chapter 5:  Shape Shape Defined

Shape as Mass

Types of Shape

Characteristics of Shape

Positive and Negative Shapes

Using Shape

 

Chapter 6:  Texture and Pattern Texture Defined

Characteristics of Texture

Texture Sensitivity

Type of Textures

Pattern and Repetition Actual Textures

Simulated Textures Invented Textures Type as a Textural Element

Using Texture

 

Chapter 7:  Value

Value Defined

Characteristics of Value

Contrast Depth and Space

Types of Value

Using Value Medium and Value

 

Chapter 8:  Space Space Defined

Spatial Perception

Types of Space

Perspective Cyberspace (Virtual) Space

Using Spatial Representation

Cubist Space

Psychological Space Symbolic Spatial Relations

 

Chapter 9:  Motion, Rhythm, and Illusions of Movement

Motion Defined

Types of Movement

Using Visual Illusions of Movement  

 

PART THREE - COLOR  

Chapter 10:  Understanding and Using Color

Color Defined

Types of Color

Characteristics of Color

Organizing Color:  The Wheel

Color Interactions

Color Schemes 

Using Color

Color and Meaning 

Color and Emotion

Color and Expression

Color and Culture

 

Chapter 11:  Digital Color Digital Color Defined

Types of Color

Characteristics of Color

Digital Imaging and Design Software

Using Digital Color

 

PART FOUR – THREE-DIMENSIONAL DESIGN AND BEYOND  

Chapter 12:  From 2D to 3D  (Real Forms in Space)

3D Defined

Relief

The Round

Virtual Dimensionality

Permanence and Impermanence

Architecture

Craft

Functional Design  

Toy Design

Package Design

Fashion Design

Accessories Design

 

Chapter 13:  3D Principles and Organization

The Elements

Color and 3-D

Principles and Organization

 

Chapter 14:  Methods of Construction

Subtraction

Addition

Substitution

Assemblage and Construction

 

Chapter 15: New Forms

New Forms Defined

Conceptual Art

Installations

Body Art

Other Postmodern Elements

 

Chapter 16:  4-D and Time Based Art

4-D Defined

Characteristics of the Fourth Dimension: Elements of Time

Happenings

Narrative Film

Video

Cyber Entities

Games  

 

Erscheint lt. Verlag 28.2.2013
Sprache englisch
Maße 216 x 279 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-13-227744-1 / 0132277441
ISBN-13 978-0-13-227744-0 / 9780132277440
Zustand Neuware
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