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Basic Design 3D
Pearson (Verlag)
978-0-13-227744-0 (ISBN)
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An exciting first edition, Basic Design makes discovery and invention the centerpiece of the creative process. This guide to art fundamentals grounds its emphasis on creativity in a student-friendly voice. Author Steven Bleicher includes coverage of thinking conceptually and critically, new technologies that are shaping both traditional and emerging fields in art and design today, and attention to diversity in design, thinking, and gender and global demographics.
A better teaching and learning experience
The teaching and learning experience with this program helps to:
Personalize Learning– MyArtsLab is an online homework, tutorial, and assessment program. It helps students prepare for class and instructor gauge individual and class performance.
Improve Critical Thinking — Each chapter contains exploring content and ends with Think About It questionsencouraging readers to think critically about the presented topics.
Engage Students— Current content and a visually attractive program engage students in chapter material.
Support Instructors — Instructor recourses are available in one convenient location. Figures, videos and teacher support materials create a dynamic, engaging course.
In this Section:
1) Brief Table of Contents
2) Full Table of Contents
BRIEF TABLE OF CONTENTS:
Part 1: Process and Principles
Chapter 1: Thinking, Meaning, and Creativity
Chapter 2: The Design Process
Chapter 3: Composition and the Principles of Design
Part 2: The Elements of Two-Dimensional Design Chapter 4: Line
Chapter 5: Shape
Chapter 6: Texture and Pattern
Chapter 7: Value
Chapter 8: Space
Chapter 9: Motion and the Illusion of Movement
Part 3: Color
Chapter 10: Understanding and Using Color
Chapter 11: Digital Color
Part 4: Three-Dimensional Design and Beyond
Chapter 12: From 2D to 3D: Real Forms in Space
Chapter 13: Principles and Organization in 3D Design
Chapter 14: Methods of Construction
Chapter 15: New Forms
Chapter 16: 4D and Time-Based Art
FULL TABLE OF CONTENTS:
PART ONE – PROCESSS AND PRINCIPLES Chapter 1: Thinking, Meaning, and Creativity
Thinking Creatively
Thinking Conceptually
Sources of Inspiration
Creating Meaning
Thinking Critically: A Framework
Chapter 2: The Design Process Problem-Solving
Getting Started
Generating Ideas
Formalizing the Idea: Visualization
Creating and Revising Your Work
Evaluating Your Work: The Critique
Chapter 3: Composition and the Principles of Design Perception Composition
Balance
Scale and Proportion
Emphasis
Unity and Variety
PART TWO: THE ELEMENTS OF TWO-DIMENSIONAL DESIGN
Chapter 4: Line
Line Defined Characteristics of Line Types of Line Using Line
Symbolic Line
Chapter 5: Shape Shape Defined
Shape as Mass
Types of Shape
Characteristics of Shape
Positive and Negative Shapes
Using Shape
Chapter 6: Texture and Pattern Texture Defined
Characteristics of Texture
Texture Sensitivity
Type of Textures
Pattern and Repetition Actual Textures
Simulated Textures Invented Textures Type as a Textural Element
Using Texture
Chapter 7: Value
Value Defined
Characteristics of Value
Contrast Depth and Space
Types of Value
Using Value Medium and Value
Chapter 8: Space Space Defined
Spatial Perception
Types of Space
Perspective Cyberspace (Virtual) Space
Using Spatial Representation
Cubist Space
Psychological Space Symbolic Spatial Relations
Chapter 9: Motion, Rhythm, and Illusions of Movement
Motion Defined
Types of Movement
Using Visual Illusions of Movement
PART THREE - COLOR
Chapter 10: Understanding and Using Color
Color Defined
Types of Color
Characteristics of Color
Organizing Color: The Wheel
Color Interactions
Color Schemes
Using Color
Color and Meaning
Color and Emotion
Color and Expression
Color and Culture
Chapter 11: Digital Color Digital Color Defined
Types of Color
Characteristics of Color
Digital Imaging and Design Software
Using Digital Color
PART FOUR – THREE-DIMENSIONAL DESIGN AND BEYOND
Chapter 12: From 2D to 3D (Real Forms in Space)
3D Defined
Relief
The Round
Virtual Dimensionality
Permanence and Impermanence
Architecture
Craft
Functional Design
Toy Design
Package Design
Fashion Design
Accessories Design
Chapter 13: 3D Principles and Organization
The Elements
Color and 3-D
Principles and Organization
Chapter 14: Methods of Construction
Subtraction
Addition
Substitution
Assemblage and Construction
Chapter 15: New Forms
New Forms Defined
Conceptual Art
Installations
Body Art
Other Postmodern Elements
Chapter 16: 4-D and Time Based Art
4-D Defined
Characteristics of the Fourth Dimension: Elements of Time
Happenings
Narrative Film
Video
Cyber Entities
Games
Erscheint lt. Verlag | 28.2.2013 |
---|---|
Sprache | englisch |
Maße | 216 x 279 mm |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 0-13-227744-1 / 0132277441 |
ISBN-13 | 978-0-13-227744-0 / 9780132277440 |
Zustand | Neuware |
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