Expert One-on-one XNA Game Programming
For Xbox 360 and Windows
Seiten
2007
John Wiley & Sons Inc (Verlag)
978-0-470-14948-5 (ISBN)
John Wiley & Sons Inc (Verlag)
978-0-470-14948-5 (ISBN)
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Aims to teach readers how to use the free XNA Game Studio Express to build various 3D games. This book covers various topics including the XNA application; modeling the XNA framework; the content pipeline; using sprites; handling input, sound and game saves; working with the camera; developing 2.5D and 3D games; and shader effects.
Sit down with XNA Team Member Scot Boyd as he shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express to build cutting edge 3D games. "Expert One on One XNA Game Programming" is a hands on guide that will get readers up and running with XNA quickly. Topics include: The XNA Application; Model The XNA Framework; The Content Pipeline Using Sprites; Handling Input, Sound and Game Saves; Working with the camera; Developing 2.5D and 3D games; Shader Effects; Particle Effects; and Deployment to Xbox 360; and more.
Sit down with XNA Team Member Scot Boyd as he shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express to build cutting edge 3D games. "Expert One on One XNA Game Programming" is a hands on guide that will get readers up and running with XNA quickly. Topics include: The XNA Application; Model The XNA Framework; The Content Pipeline Using Sprites; Handling Input, Sound and Game Saves; Working with the camera; Developing 2.5D and 3D games; Shader Effects; Particle Effects; and Deployment to Xbox 360; and more.
Reihe/Serie | Expert one-on-one |
---|---|
Verlagsort | New York |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-470-14948-5 / 0470149485 |
ISBN-13 | 978-0-470-14948-5 / 9780470149485 |
Zustand | Neuware |
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