Universal Access in Ambient Intelligence Environments
Springer Berlin (Verlag)
978-3-540-71024-0 (ISBN)
Interaction Platforms and Techniques for Ambient Intelligence.- From Human-Computer Interaction to Human-Environment Interaction: Ambient Intelligence and the Disappearing Computer.- Human Computer Confluence.- A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks.- Interactive TV Design That Blends Seamlessly with Everyday Life.- Hybrid Knowledge Modeling for Ambient Intelligence.- Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World.- Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface.- Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?.- User and Context Awareness.- Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design.- Designing Intelligent Tutors to Adapt Individual Interaction.- User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users.- A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain.- Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio.- Scenarios for Personalized Accessible Multimedia Messaging Services.- Inclusive Design and Evaluation.- Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience.- Automatic Evaluation of Mobile Web Accessibility.- A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations).- Addressing the Challenges of Inclusive Design: A Case Study Approach.- Defining Acceptable Levels of Accessibility.-Combined User Physical, Physiological and Subjective Measures for Assessing User Cost.- User Interfaces for Persons with Deafblindness.- Access to Information, Education and Entertainment.- Display Characteristics Affect Users' Emotional Arousal in 3D Games.- User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.- Mobile Messenger for the Blind.- Subway Mobility Assistance Tools for Blind Users.- An Accessible Multimodal Pong Game Space.- Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems.- Inclusive Design of Ambient Knowledge Transfer.- Web Mediators for Accessible Browsing.
Erscheint lt. Verlag | 20.2.2007 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XV, 467 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 1500 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Accessibility • Adaptive Interfaces • Ambient Intelligence • Assistive Technology • computer vision • context-awareness • context modeling • Design • design for all • E-Services • GUI design • haptice • Haptik • Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen • HCI • HC/Informatik, EDV/Betriebssysteme, Benutzeroberflächen • Human-Computer interaction • Information Society • intelligent interf • Intelligent interfaces • interactive applications • personalization • Speech Recognition • Speech Synthesis • Universal Access • Usability • usage scenarios • user-centered systems • User Experience • User Interfaces • Virtual Reality |
ISBN-10 | 3-540-71024-8 / 3540710248 |
ISBN-13 | 978-3-540-71024-0 / 9783540710240 |
Zustand | Neuware |
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