Filthy Rich Clients
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-13-241393-0 (ISBN)
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The keys to Filthy Rich Clients are graphical and animated effects. These kinds of effects provide ways of enhancing the user experience of the application through more attractive GUIs, dynamic effects that give your application a pulse, and animated transitions that keep your user connected to the logical flow of the application. The book also discusses how to do so effectively, making sure to enrich applications in sensible ways.
In-depth coverage includes
Graphics and GUI fundamentals: Dig deep into the internals of how Swing and Java 2D work together to display GUI applications onscreen. Learn how to maximize the flexibility of these libraries and use them most effectively.
Performance: Follow in-depth discussions and tips throughout the book that will help you write high-performing GUI applications.
Images: Understand how images are created and used to make better Java applications.
Advanced graphics: Learn more about elements of Swing and Java 2D that are of particular benefit to Filthy Rich Clients.
Animation: Discover general concepts of animation, as well as how to use the facilities provided in the Java platform. Learn new utility libraries that vastly simplify animations in Java.
Effects: Learn how to create, customize, and use static and animated effects—the mainstays of Filthy Rich Clients.
Code examples illustrate key concepts, and the book’s companion Web site, http://filthyrichclients.org, includes extensive demos, utility libraries, additional information on related technologies, and more.
Informal, fun, and, most of all, useful, this book is great for any developer working with Java to build desktop applications.
Chet Haase is a client architect in the Java SE group at Sun Microsystems. Passionate about graphics, he works with all desktop Java technologies, including Swing and Java 2D. He’s worked with graphics technologies from 2D to 3D and from applications down to the driver level. Chet holds an M.S. in computer and information sciences from the University of Oregon and a B.A. in math from Carleton College. Romain Guy has served as a software engineer at Google and on the Swing Team at Sun Microsystems. His primary interests are graphics and graphical user interface development. Romain has written for several print and online journals, and he holds an M.S. in computer and information sciences.
Foreword xviiPreface xixAcknowledgments xxvAbout the Authors xxviiIntroduction 1Part I: Graphics and GUI Fundamentals 9Chapter 1: Desktop Java Graphics APIs: Swing, AWT, and Java 2D 11Abstract Window Toolkit (AWT) 12
Java 2D 13
Swing 13
Chapter 2: Swing Rendering Fundamentals 15Events 16
Swing Painting 17
Swing Rendering 20
Double-Buffering 28
Threading 31
Chapter 3: Graphics Fundamentals 43Java 2D 43
Rendering 45
Chapter 4: Images 91Image Types 92
BufferedImage 95
Image Scaling 98
Chapter 5: Performance 115Use the Clip 115
Compatible Images 121
Managed Images 126
Intermediate Images 134
Optimal Primitive Rendering 143
Benchmark 144
Command-Line Flags 145
Part II: Advanced Graphics Rendering 151Chapter 6: Composites 153AlphaComposite 153
AlphaComposite: The 12 Rules 155
Creating and Setting Up an AlphaComposite 163
Common Uses of AlphaComposite 164
Issues with AlphaComposite 168
Create Your Own Composite 170
Summary 177
Chapter 7: Gradients 179Two-Stops Linear Gradient 179
Special Effects with Regular Gradients 182
Multistops Linear Gradient 187
Radial Gradient 189
Optimizing Gradients 193
Chapter 8: Image Processing 199Image Filters 200
Processing an Image with BufferedImageOp 201
AffineTransformOp 203
ColorConvertOp 204
ConvolveOp 206
LookupOp 211
RescaleOp 213
Custom BufferedImageOp 214
A Note about Filters Performance 222
Summary 222
Chapter 9: Glass Pane 223Painting on the Glass Pane 225
Blocking Input Events 230
Chapter 10: Layered Panes 237Using Layered Pane Layers 238
Ordering Components within a Single Layer 242
Layered Panes and Layouts 243
Alternative to JLayeredPane with Layouts 244
Chapter 11: Repaint Manager 249When Swing Gets Too Smart 249
Meet the RepaintManager 251
A Reflection on RepaintManager 253
Summary 262
Part III: Animation 263Chapter 12: Animation Fundamentals 265It’s About Time 265
Fundamental Concepts 266
Frame-Based Animation 266
Timing (and Platform Timing Utilities) 275
Resolution 288
Animating Your Swing Application 300
Summary 314
Chapter 13: Smooth Moves 315Background: Why Does My Animation Look Bad? 315
What Makes Animations Choppy, and How to Smooth Them Out 316
SmoothMoves: The Demo 335
Summary 341
Chapter 14: Timing Framework: Fundamentals 343Introduction 343
Core Concepts 345
Interpolation 359
Summary 378
Chapter 15: Timing Framework: Advanced Features 379Triggers 379
Property Setters 392
Summary 420
Part IV: Effects 421Chapter 16: Static Effects 423Blur 423
Reflection 434
Drop Shadows 437
Highlights 442
Sharpening 450
Summary 458
Chapter 17: Dynamic Effects 459Motion 460
Fading 465
Pulse 473
Spring 484
Morphing 489
Summary 495
Chapter 18: Animated Transitions 497Animating Application State Segues 497
Animated Transitions: The Library 501
Example: SearchTransition 503
Example: SearchTransition Revisited: Customization 516
Example: ImageBrowser 519
Animated Transitions: Under the Hood, or How Do You Get Swing to Do That? 527
Summary 530
Chapter 19: Birth of a Filthy Rich Client 531Aerith 531
Workflow Paper Design 533
The Vision 535
Screen Paper Design 537
Mockup 538
From Mockup to Code 540
But . . . I’m Not an Artist! 544
Choosing Nice Colors 545
Read Design Books 547
Summary 548
Conclusion 549Index 553
Erscheint lt. Verlag | 23.8.2007 |
---|---|
Reihe/Serie | The Java Series ... from the Source |
Verlagsort | New Jersey |
Sprache | englisch |
Maße | 179 x 234 mm |
Gewicht | 980 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-13-241393-0 / 0132413930 |
ISBN-13 | 978-0-13-241393-0 / 9780132413930 |
Zustand | Neuware |
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