About Face 3 - Alan Cooper, Robert Reimann, David Cronin

About Face 3

The Essentials of Interaction Design
Buch | Softcover
648 Seiten
2007
John Wiley & Sons Ltd (Verlag)
978-0-470-08411-3 (ISBN)
38,52 inkl. MwSt
zur Neuauflage
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Zu diesem Artikel existiert eine Nachauflage
Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel
2014, 4. Auflage
Buch | Softcover
55, 64
zur Neuauflage
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2. 0 sites, and mobile devices.
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You'll learn the principles of good product behavior and gain an understanding of Cooper's Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you'll acquire the knowledge to design the best possible digital products and services.

For over 30 years Alan Cooper has been a pioneer of the modern computing era. His groundbreaking work in software design and construction has influenced a generation of programmers and business people-and helped a generation of users. He is best known as the "Father of Visual Basic," inventor of personas, and founder of Cooper, the leading design consultancy. As Director of Design R&D at Cooper, Robert Reimann led dozens of design projects and helped develop many of the methods described in About Face 3. Currently, he is Manager of User Experience at Bose Corporation and President of IxDA, the Interaction Design Association. David Cronin is Director of Interaction Design at Cooper, where he's led the design of products for such diverse users as surgeons, museum visitors, online shoppers, automobile drivers, financial analysts, and the elderly.

1. Goal-Directed Design. 2. Implementation Models and Mental Models. 3. Beginners, Experts, and Intermediates. 4. Understanding Users: Qualitative Research. 5. Modeling Users: Personas and Goals. 6. The Foundations of Design: Scenarios and Requirements. 7. From Requirements to Design: the Interaction Framework and Design Refinement. 8. Patterns and Principles. 9. Platform and Posture. 10. Orchestration and Flow. 11. Eliminating Excise. 12. Making Software Considerate and Smart. 13. Metaphors and Idioms. 14. Visual Interface Design. 15. Searching and Finding: Improving Data Retrieval. 16. Understanding Undo. 17. Rethinking Files and Save. 18. Improving Data Entry. 19. Selection, Direct Manipulation and Mouse Interactions. 20. Window Behaviors. 21. Controls. 22. Menus. 23. Toolbars and ToolTips. 24. Dialogs. 25. Errors, Alerts, and Confirmation. 26. Designing for Different Needs. Afterword. Appendix A. Design Principles. Appendix B. Bibliography.

Erscheint lt. Verlag 15.5.2007
Zusatzinfo Illustrations
Verlagsort Chichester
Sprache englisch
Maße 189 x 235 mm
Gewicht 940 g
Einbandart Paperback
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Software Entwicklung
Informatik Web / Internet Web Design / Usability
ISBN-10 0-470-08411-1 / 0470084111
ISBN-13 978-0-470-08411-3 / 9780470084113
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
der Weg zur professionellen Vektorgrafik

von Uwe Schöler

Buch (2024)
Carl Hanser (Verlag)
29,99
alles, was Sie über Gestaltung im Web wissen sollten

von Björn Rohles; Jürgen Wolf

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90