Mastering Maya 8.5
John Wiley & Sons Ltd
978-0-470-12845-9 (ISBN)
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Take your Maya skills to new levels with the sophisticated coverage in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, a team of Maya experts provides you with the very latest professional-level instruction on Maya Complete and Maya Unlimited through tutorials and hands-on practice. Whether a novice or an advanced user of Maya, you'll find everything from key basics through advanced techniques. CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
John Kundert-Gibbs is Associate Professor of Animation in the Theatre & Film Studies Department at the University of Georgia and an accomplished author. Mick Larkins is the Technical Art Lead at Hi-Rez Studios in Atlanta, Georgia. Dariush Derakhshani is an award-winning Maya animator, author, and educator who has worked on everything from movies to the South Park TV series to commercials and music videos. Eric Kunzendorf is a Digital Fine Arts faculty member at the New Hampshire Institute of Art. Eric Keller is a high-end animator for film, television, and scientific visualization. Boaz Livny owns Vision Animations Inc. studio and teaches advanced Maya and mental ray courses at the NY Film Academy. Mark E. A. de Sousa is a Computer Graphics Supervisor for Cloth and Hair at Sony Pictures Imageworks. Ed Siomacco is a Cloth/Hair Technical Director at Sony Pictures Imageworks.
Introduction. Chapter 1: The Maya Interface. Chapter 2: Quick Start: Creating an Animation in Maya 8.5. Chapter 3: Polygonal Modeling. Chapter 4: NURBS Modeling. Chapter 5: Subdivision Surfaces. Chapter 6: Blend Shapes: Advanced Modeling. Chapter 7: Basic Animation. Chapter 8: Character Setup and Rigging. Chapter 9: Character Animation. Chapter 10: Nonlinear Animation. Chapter 11: Lighting for Animation. Chapter 12: Shading and Texturing for Animation. Chapter 13: Rendering Basics. Chapter 14: Advanced Rendering with mental ray. Chapter 15: Toon Shading. Chapter 16: Maya Embedded Language (MEL). Chapter 17: Paint Effects. Chapter 18: Rigid Body Animation. Chapter 19: Using Particles. Chapter 20: Fluid Effects. Chapter 21: Maya Hair. Chapter 22: Maya Fur. Chapter 23: Cloth Simulation with nCloth. Index.
Erscheint lt. Verlag | 10.4.2007 |
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Zusatzinfo | Illustrations |
Verlagsort | Chichester |
Sprache | englisch |
Maße | 187 x 231 mm |
Gewicht | 1696 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Grafik / Design ► Maya | |
ISBN-10 | 0-470-12845-3 / 0470128453 |
ISBN-13 | 978-0-470-12845-9 / 9780470128459 |
Zustand | Neuware |
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