Warping & Morphing of Graphical Objects - Jonas Gomes, Lucia Darsa, Bruno Costa, Luiz Velho

Warping & Morphing of Graphical Objects

Buch | Hardcover
528 Seiten
1998
Morgan Kaufmann Publishers In (Verlag)
978-1-55860-464-3 (ISBN)
85,95 inkl. MwSt
  • Keine Verlagsinformationen verfügbar
  • Artikel merken
Warping and morphing permeate the realm of computer graphics. This book presents a unifying view of warping and morphing, combining a conceptual framework with a consolidated view of the state of the art. It includes coverage of deformations of various graphical objects such as plane curves, images, surfaces, and volumes.
Warping and morphing permeate the realm of computer graphics. This classic book defines the field: it presents a unifying view of warping and morphing, combining a conceptual framework with a consolidated view of the state of the art. Coverage includes deformations of various graphical objects such as plane curves, images, surfaces, and volumes.

The authors developed a full-featured warping and morphing system, Morphos, where several types of graphical objects and computation techniques coexist. Morphos is included on the companion CD-ROM.This book and CD-ROM offer the most comprehensive professional reference available on warping and morphing techniques. Together they are the complete source for both researchers whose main interests are in the mathematical and conceptual foundations and computer graphics professionals who need to incorporate more warping and morphing techniques into their applications.

Jonas Gomes is a computer graphics researcher at the Institute of Pure and Applied Mathematics (IMPA), Brazil. Lucia Darsa works as a member of the technical staff at Equator Technologies. Bruno Costa is a software design engineer at Microsoft Corporation. Luiz Velho works with Jonas Gomes at IMPA, also as a computer graphics researcher.

1 Introduction to Basic Concepts
2 Graphical Objects
3 Transformation of Graphical Objects
4 Warping and Morphing
5 Domain and Range Morphing
6 Image Mapping
7 Introduction to Graphical Objects
8 Description of Graphical Objects
9 Representation of Graphical Objects
10 Reconstruction of Graphical Objects
11 Introduction to Transformations of Graphical Objects
12 Specification of Transformations
13 Computation of Transformations
14 Warping and Morphing Techniques
15 Introduction to A Tour of Warping and Morphing
16 Image-Based Rendering
17 Warping and Morphing of Plane Curves
18 Warping and Morphing of Images
19 Warping and Morphing of Surfaces
20 Warping and Morphing of Volumetric Objects
21 The Morphos System

Erscheint lt. Verlag 27.11.1998
Reihe/Serie The Morgan Kaufmann Series in Computer Graphics
Verlagsort San Francisco
Sprache englisch
Gewicht 1120 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-55860-464-2 / 1558604642
ISBN-13 978-1-55860-464-3 / 9781558604643
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90