Interactive Technologies and Sociotechnical Systems
Springer Berlin (Verlag)
978-3-540-46304-7 (ISBN)
Virtual Reality and Computer Graphics.- A Novel Parameter Learning Method of Virtual Garment.- Augmented Reality as Perceptual Reality.- A Multimodal Reference Resolution Approach in Virtual Environment.- SC: Prototypes for Interactive Architecture.- Model-Based Design of Virtual Environment Behavior.- Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents.- N'Files - A Space to React. Communication Between Architecture and Its Users.- IPML: Extending SMIL for Distributed Multimedia Presentations.- The Use of Multi-sensory Feedback to Improve the Usability of a Virtual Assembly Environment.- GPU-Based Soft Shadow Rendering Using Non-linear Pre-computed Radiance Transfer Approximation.- Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene.- A Study on Perception and Operation Using Free Form Projection Display.- A Service-Oriented Architecture for Progressive Delivery and Adaptive Rendering of 3D Content.- Vision and Image Technology.- Embedding Image Watermarks into Local Linear Singularity Coefficients in Ridgelet Domain.- Rotated Haar-Like Features for Face Detection with In-Plane Rotation.- Contour Grouping: Focusing on Image Patches Around Edges.- Synthetic Stereoscopic Panoramic Images.- Building a Sparse Kernel Classifier on Riemannian Manifold.- Three-Dimension Maximum Between-Cluster Variance Image Segmentation Method Based on Chaotic Optimization.- A Multi-sensor Image Registration Method Based on Harris Corner Matching.- Graph Based Energy for Active Object Removal.- Object-Based Image Recoloring Using Alpha Matte and Color Histogram Specification.- Reconstructing Symmetric Curved Surfaces from a Single Image and Its Application.- Geometry Processing.- Constructing 3D Surface from Planar Contours with Grid AdjustmentAnalysis.- Geometric Modeling for Interpolation Surfaces Based on Blended Coordinate System.- Orthogonal Least Square RBF Based Implicit Surface Reconstruction Methods.- An Interpolatory Subdivision Scheme for Triangular Meshes and Progressive Transmission.- Geometric Hermite Curves Based on Different Objective Functions.- Aligning 3D Polygonal Models with Improved PCA.- Collaborative Systems and GIS-Related.- A Crowd Evacuation System in Emergency Situation Based on Dynamics Model.- Come Closer: Encouraging Collaborative Behaviour in a Multimedia Environment.- The Component Based Factory Automation Control in the Internet Environment.- Database, Communication and Creation - A Research on Cultural Heritage-Based Educational Models.- An Adaptive Reliable QoS for Resource Errors Running on Ubiquitous Computing Environments.- Learner's Tailoring E-Learning System on the Item Revision Difficulty Using PetriNet.- A Time-Controlling Terrain Rendering Algorithm.- Developing and Analyzing Geographical Content Display System by Using RFID.- Digital Heritage and Healthcare.- Determination of Ancient Manufacturing Techniques of Ceramics by 3D Shape Estimation.- CG Restoration of a Historical Noh Stage and Its Use for Edutainment.- Surveying and Mapping Caves by Using 3D Digital Technologies.- On the Use of 3D Scanner for Chinese Opera Documentation.- 3D Data Retrieval of Archaeological Pottery.- Participation as a Model the Canadian Heritage Information Network.- 3D Digital Archive of the Burghers of Calais.- The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts.- Virtual Manuscripts for an Enhanced Museum and Web Experience 'Living Manuscripts'.- Note-Taking Support for Nurses Using Digital Pen Character Recognition System.- Sensing andRobotics.- Human-Robot Interaction in a Ubiquitous House.- Development and Evaluation of a Hybrid Shared Tele-Haptic System.- Experimental Investigation on Integral Cognition by Multiple Senses.- Object Detection for a Mobile Robot Using Mixed Reality.- A Humanoid Robot to Prevent Children Accidents.- The Arts and Gaming.- Facial Sketch Rendering and Animation for Fun Communications.- Implementation of a Notation-Based Motion Choreography System.- Nomadic Perspectives: Spatial Representation in Oriental Scroll Painting and Holographic Panoramagrams.- Urban-Planning Game.- Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment.- Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit.- 3D Interactive Computer Games as a Pedagogical Tool.
Erscheint lt. Verlag | 2.10.2006 |
---|---|
Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XVI, 547 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 845 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | 3D • Animation • Architecture • augmented reality • Cognition • Collaborative Systems • Computational Geometry • computer vision • Digital Storytelling • edutainmant • HCI • image technology • machine learning • Multimedia • network games • object tracking • Optimization • parameter learning • QoS • Radio-Frequency Identification (RFID) • Robotics • sensing • Social Informatics • ubiquitous computing • Video Processing • Virtual Reality |
ISBN-10 | 3-540-46304-6 / 3540463046 |
ISBN-13 | 978-3-540-46304-7 / 9783540463047 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich