Using Motif with C++
Seiten
1998
Prentice Hall (Verlag)
978-0-13-207390-5 (ISBN)
Prentice Hall (Verlag)
978-0-13-207390-5 (ISBN)
- Keine Verlagsinformationen verfügbar
- Artikel merken
Provides step-by-step instructions on how to create a library for programming graphical user interfaces (GUIs) in the C++ programming language.
As more and more professionals in the software industry gain experience in both object-oriented (OO) development and the graphical user interface (GUI), it has become clear that not only do GUI libraries have a number of advantages over other kinds of libraries, but they are also fun to work with! Using Motif with C++ provides step-by-step instructions on how to create a library for programming GUIs in the C++ programming language. Written for beginning or experienced Motif programmers, this book serves both as a tutorial for writing a portable Motif-based interface library in C++ and as a reference for enhancing and maintaining such software. This essential book introduces readers to the fundamental concepts required to use the Motif C language interface including the even driven input model, callbacks, event handlers, and widgets.
As more and more professionals in the software industry gain experience in both object-oriented (OO) development and the graphical user interface (GUI), it has become clear that not only do GUI libraries have a number of advantages over other kinds of libraries, but they are also fun to work with! Using Motif with C++ provides step-by-step instructions on how to create a library for programming GUIs in the C++ programming language. Written for beginning or experienced Motif programmers, this book serves both as a tutorial for writing a portable Motif-based interface library in C++ and as a reference for enhancing and maintaining such software. This essential book introduces readers to the fundamental concepts required to use the Motif C language interface including the even driven input model, callbacks, event handlers, and widgets.
1. Introduction; 2. Motif; 3. Design issues; 4. Nongraphical data types; 5. The graphical environment; 6. The graphical object; 7. Essential graphical objects; 8. Advanced graphical objects; 9. Putting it all together.
Erscheint lt. Verlag | 13.1.1998 |
---|---|
Reihe/Serie | SIGS: Advances in Object Technology |
Verlagsort | Upper Saddle River |
Sprache | englisch |
Maße | 178 x 229 mm |
Gewicht | 635 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► Objektorientierung | |
ISBN-10 | 0-13-207390-0 / 0132073900 |
ISBN-13 | 978-0-13-207390-5 / 9780132073905 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
objektorientierte Entwicklung modularer Maschinen für die digitale …
Buch | Hardcover (2024)
Hanser (Verlag)
44,99 €
Entwicklung von GUIs für verschiedene Betriebssysteme
Buch (2023)
Hanser, Carl (Verlag)
39,99 €
Principles and Practice Using C++
Buch | Softcover (2024)
Addison Wesley (Verlag)
85,95 €