J2ME Game Programming
Course Technology
978-1-59200-118-7 (ISBN)
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Martin J. Wells is currently the Lead Programmer at Tasman Studios Pty Ltd, located in Sydney, Australia. Throughout his 15-year career he has worked on a wide variety of development projects. He is an expert in multiple computer languages, including Java from its origins, and has extensive experience in the development of high performance networking and multithreaded systems. His first game programming experience came from writing and selling his own games for the Tandy and Commodore microcomputers at the age of 12.
Part 1: What is J2ME?
1. J2ME History
2. J2ME Overview
3. J2ME Enabled Devices
Part 2: Show Me the Code!
4. The Development Environment
5. J2ME API
6. Device Specific Libraries
7. Game Time
Part 3: Game On
8. The Project
9. The Graphics
10. The Action
11. The World
12. The Game
13. The Front-End
14. The Device Ports
15. The Optimizing
16. The Localization
Part 4: Sell, Sell, Sell
17. Marketing Material
18. Sales Channels
Part 5: What Next?
19. CLDC 1.1 and MIDP 2.0
20. The Isometric Engine
21. Raycasting
22. Making the Connection
Appendix A: Java 2 Primer
Erscheint lt. Verlag | 22.3.2004 |
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Verlagsort | Florence |
Sprache | englisch |
Maße | 185 x 231 mm |
Gewicht | 1022 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Web / Internet |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-59200-118-1 / 1592001181 |
ISBN-13 | 978-1-59200-118-7 / 9781592001187 |
Zustand | Neuware |
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