Inspired 3D Advanced Rigging and Deformations
Seiten
2005
Course Technology Inc (Verlag)
978-1-59200-116-3 (ISBN)
Course Technology Inc (Verlag)
978-1-59200-116-3 (ISBN)
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Learn the same techniques, technology, and approaches used to create advanced character setups such as skin and muscle deformation and intuitive animation controls just like those used in big-budget Hollywood films. This book skillfully addresses advanced techniques for character rigging and deforming without regard to a particular software package, which should increase readership by including users of all digital effects programs. This book is a great companion/follow-up to "Inspired 3D Character Setup" (1-931841-51-9), which introduces the concepts of this craft. "Inspired 3D Advanced Rigging and Deformations" takes this difficult and sought-after skill and provides deeper explanations and techniques.
Section 1: The Essentials
1. Maya Architecture
2. IK Solvers and Their Application
3. Matrix Math
4. Interview with Mike Comet
Section 2: Rigging
5. Planned and Organized Rigging
6. The Application of Research: Establishing Your Rig’s Foundation
7. Stable, User-Friendly, Flexible Rigs
8. Props and Interactive Accessories
9. Focus on the Face
Section 3: Advanced Rigging
10. Automation
11. Tail Rigging for “Paul and his Bananas”
12. Interview with Rick May of TOONSTRUCK ANIMATION
13. The Pipeline
Section 4: Skinning
14. Form and Function
15. Skin Cluster Deformer Applications
16. Blend Shape Deformer Applications
Section 5: Advanced Skinning
17. CASE STUDY: BMW Angels Rig
18. Cluster Deformer Applications
19. Muscle Systems and Skin Solvers
Erscheint lt. Verlag | 24.4.2005 |
---|---|
Verlagsort | Boston, MA |
Sprache | englisch |
Maße | 185 x 231 mm |
Gewicht | 908 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-59200-116-5 / 1592001165 |
ISBN-13 | 978-1-59200-116-3 / 9781592001163 |
Zustand | Neuware |
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