Retro Game Programming
Unleashed for the Masses
Seiten
2005
Premier Press (Verlag)
978-1-59200-906-0 (ISBN)
Premier Press (Verlag)
978-1-59200-906-0 (ISBN)
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There are an estimated 500,000 retro computer and game enthusiasts who are absolutely fanatical about retro game machines. This number consists of four main groups: hardcore hackers, enthusiasts, seasoned programmers, and novices. Retro Game Programming: Unleashed for the Masses seeks to expose, teach, and preserve retro era programming techniques with the goal of providing a strong programming foundation on which to build the knowledge needed to understand modern game programming concepts. By teaching the fundamental principles of game programming the reader learns not to be intimidated by modern games because even the most complex modern games are based on repetition of simple tasks. This makes modern game programming concepts easier to understand and clarifies how they all work together. Written in clear and simple language, Retro Game Programming: Unleashed for the Masses does not require the reader to be tech savvy, yet it covers technical aspects of programming. The book also covers the importance of the history and preservation of retro game programming.
By reading and practicing the techniques in the book the reader is contributing to the preservation of the world of retro game programming.
By reading and practicing the techniques in the book the reader is contributing to the preservation of the world of retro game programming.
Introduction Chapter 1: Bringing Your Retro Machine to Life Chapter 2: Simply Complicated Game Programming Chapter 3: The Early History of Video Games Chapter 4: Assembly Language Chapter 5: A Game Graphics Primer Chapter 6: Setting the Video Mode Chapter 7: Hacking the Video Buffer Chapter 8: Adding Player Input, Physics, and AI Chapter 9: Sound Effects Chapter 10: Putting It All Together: Building Games
Erscheint lt. Verlag | 11.3.2005 |
---|---|
Sprache | englisch |
Maße | 183 x 229 mm |
Gewicht | 636 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 1-59200-906-9 / 1592009069 |
ISBN-13 | 978-1-59200-906-0 / 9781592009060 |
Zustand | Neuware |
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