Game Testing All in One - Charles M. Schulz, Robert Bryant, Tim Langdell

Game Testing All in One

Media-Kombination
416 Seiten
2005
Premier Press
978-1-59200-373-0 (ISBN)
58,20 inkl. MwSt
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Focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks the reader through game testing basics, including topics such as artificial intelligence, performance and collision.
The subject of game testing has remained largely unpublished as the game industry has exploded over the past couple of years. "Game Testing All in One" focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision. It explores each of the major game genres and discusses key elements to consider when testing. This book also provides strategies to find job testing games, enabling the reader to walk away with a fundamental understanding of how the game industry works from the test perspective.

1. Two Rules of Game Testing 2. Being a Game Tester 3. Why Testing is Important 4. The Game Team 5. The Game Production Cycle 6. Software Quality 7. Test Phases 8. The Test Process 9. Testing by the Numbers 10. Combinatorial Testing 11. Test Flow Diagrams 12. Cleanroom Testing 13. Test Trees 14. Play Testing and Ad Hoc Testing 15. Defect Triggers 16. Game Test Automation 17. Capture/Playback Testing Appendix A. Answers to Review Questions and Exercise Appendix B. Project Lifecycle Documents Appendix C. Combinatorial Table Templates Appendix D. Test Flow Diagram Templates Appendix E. Sample Test Suite: RTS Building Checklist Appendix F. What's on the CD

Erscheint lt. Verlag 23.3.2005
Sprache englisch
Maße 185 x 224 mm
Gewicht 998 g
Themenwelt Informatik Software Entwicklung Qualität / Testen
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-59200-373-7 / 1592003737
ISBN-13 978-1-59200-373-0 / 9781592003730
Zustand Neuware
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