Creating High-Quality Vegetation for Games
Seiten
2025
CRC Press (Verlag)
978-1-032-78564-6 (ISBN)
CRC Press (Verlag)
978-1-032-78564-6 (ISBN)
- Noch nicht erschienen (ca. Mai 2025)
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This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.
Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, as well as how to set up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.
This book will be of interest to all beginner and aspiring environment, and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.
Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, as well as how to set up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.
This book will be of interest to all beginner and aspiring environment, and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.
Chico Spans is a Senior Vegetation Artist with multiple years of experience, Working at PUBG Corporation, Playground Games, Ubisoft Massive Entertainment and Epic Games, Quixel, as well as a Mentor at Vertex School.
Chapter 1 Introduction, Chapter 2 Planning and Gathering References, Chapter 3 Creating GroundCover, Chapter 4 Setting up in Unreal Engine, Chapter 5 Photogrammetry Explained, Chapter 6 Creating a Tree Procedurally, Chapter 7 Setting up a Wind Material, Chapter 8 Building a Scene
Erscheint lt. Verlag | 1.5.2025 |
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Zusatzinfo | 170 Halftones, color; 170 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-78564-0 / 1032785640 |
ISBN-13 | 978-1-032-78564-6 / 9781032785646 |
Zustand | Neuware |
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