Perception and Interactive Technologies

International Tutorial and Research Workshop, Kloster Irsee, PIT 2006, Germany, June 19-21, 2006
Buch | Softcover
XII, 220 Seiten
2006 | 2006
Springer Berlin (Verlag)
978-3-540-34743-9 (ISBN)

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Perception and Interactive Technologies -
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lt;p>This book constitutes the refereed proceedings of the International Tutorial and Research Workshop on Perception and Interactive Technologies, PIT 2006, held at Kloster Irsee, Germany, June 2006. The book presents 16 revised full papers together with 4 revised poster papers and 6 system demonstration papers, organized in topical sections on head pose and eye gaze tracking, modeling and simulation of perception, integrating information from multiple channels, and more.

Head Pose and Eye Gaze Tracking.- Guiding Eye Movements for Better Communication and Augmented Vision.- Detection of Head Pose and Gaze Direction for Human-Computer Interaction.- Modelling and Simulation of Perception.- Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems.- Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth.- Integrating Information from Multiple Channels.- AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect.- Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation.- Visual and Auditory Displays Driven by Perceptive Principles.- Visual Attention in Auditory Display.- A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values.- Spoken Dialogue Systems.- Combining Speech User Interfaces of Different Applications.- Learning and Forgetting of Speech Commands in Automotive Environments.- Help Strategies for Speech Dialogue Systems in Automotive Environments.- Multimodal and Situated Dialogue Systems.- Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue.- Speech and 2D Deictic Gesture Reference to Virtual Scenes.- Combining Modality Theory and Context Models.- Integration of Perceptive Technologies and Animation.- Visual Interaction in Natural Human-Machine Dialogue.- Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent.- Poster Session.- Perception of Dynamic Facial Expressions of Emotion.- Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences.- The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels.- Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait.- System Demonstrations.- Talking with Higgins: Research Challenges in a Spoken Dialogue System.- Location-Based Interaction with Children for Edutainment.- An Immersive Game - Augsburg Cityrun.- Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display.- A Single-Camera Remote Eye Tracker.- Miniature 3D TOF Camera for Real-Time Imaging.

Erscheint lt. Verlag 12.6.2006
Reihe/Serie Lecture Notes in Artificial Intelligence
Lecture Notes in Computer Science
Zusatzinfo XII, 220 p.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 740 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Animation • biometric recognition • Cognition • Cognitive Technologies • Emotion • eye gaze tracking • head pose tracking • Human-Computer interaction • Human-Computer Interaction (HCI) • interactive technologies • learning • Modeling • multimodal dialogue systems • multimodal interaction • neural network • perception • situative context
ISBN-10 3-540-34743-7 / 3540347437
ISBN-13 978-3-540-34743-9 / 9783540347439
Zustand Neuware
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