Culture Specific Items in Chinese to English Video Game Translation - Dariush Robertson

Culture Specific Items in Chinese to English Video Game Translation

Transmediality and Interactivity in the Localisation of a Wuxia RPG
Buch | Hardcover
152 Seiten
2025
Routledge (Verlag)
978-1-032-94357-2 (ISBN)
168,35 inkl. MwSt
Culture Specific Items in Chinese to English Video Game Translation aims to investigate the Chinese to English translation of culture specific items (CSIs) in the localisation of a wuxia RPG. This monograph provides groundbreaking insight into authentic practice and analyses a case study with theories from both translation studies and sociology to address questions such as how linguists translate CSIs; why they use certain approaches; and what is revealed when both the translation behaviour and the reasons underpinning their practice are considered in context. This book will be primarily of interest to scholars in the fields of translation studies, localisation, video game translation, and Chinese to English translation. It will also be of interest to a wider range of scholars interested in China, video games, and the application of social theory.

Dariush Robertson, PhD, is a lecturer in Translation Technology at Newcastle University, UK. He previously worked in the localisation industry for a decade, and now leads two modules in localisation, one in Chinese-to-English translation, and covers the Chinese-to-English component of video game translation, and AVT.

List of Tables xi
List of Figures xiv
List of Abbreviations xv
Chapter 1. Introduction
1.1 Video Game Industry and Academic Interest
1.2 Barriers of Industry and Academia
1.3 The Rise of Chinese Video Game Localisation
1.4 Aims of the Monograph
1.5 Structure
Chapter 2. Cultural Specificity in Chinese Video Games: Concepts, and Theory
2.1 Bringing Cultural Specificity to TMIES
2.2 CSIs in Chinese Video Games
2.3 The theoretical underpinning of TMIES
2.4 Summary
Chapter 3. Parameters of the Case Study: Adhering to Industry Practice
3.1 Overview of the Case Study
3.2 Preliminary Stage: Creation of a Generalisable Wuxia RPG Source Text
3.3 Main Stage: Management of Case Study and Collection of Data
Chapter 4. Strategies and Approaches Used to Translate CSIs
4.1 Framework of Strategies and Approaches used in the Translation of CSIs
4.2 Analysis of Translation Behaviour
4.3 Analysis of Approaches Used in Relation to Individual Categories of CSIs
4.4 Summary of Links Between Categories of CSIs and Cultural Approaches
Chapter 5. The Socio-cultural reasoning behind the Translation of CSIs
5.1 Socio-Cultural Reasoning Driving the Translation of the CSIs
5.2 Overview of Socio-Cultural Reasoning
5.3 Analysis of Socio-Cultural Reasoning in Relation to the Categories of CSIs
5.4 Summary of Categories of Socio-cultural Reasoning
Chapter 6. Socio-Cultural Reasoning: A Tale of Transmediality and Interactivity
6.1 Socio-cultural Reasoning That Leads to Stronger Source Culture Adequate Translation Approaches
6.2 Socio-cultural Reasoning That Leads to Stronger Target Culture Acceptable Translation Approaches
6.3 Socio-cultural Reasoning That Leads to Stronger Source and Target Culture Mixed Translation Approaches
6.4 Theoretical Implications for TMIES: Cultural Opacity and Windows of Interaction
Chapter 7. Conclusion s and Beyond
7.1 Introduction
7.2 Contributions
7.3 Future Research
7.4 Culture Specific Items in Chinese to English Video Game Translation: A Summary Appendix A: Localisation Kit and Annotated ST
Appendix B: Steps and Procedures Involved in the Localisation Project
Appendix C: Sample Translation
Appendix D: Full List of Keywords Belonging to the Subcategories
References
Gameography
Playthroughs of Wuxia RPGs
Filmography

Erscheint lt. Verlag 9.5.2025
Reihe/Serie Routledge Studies in Chinese Translation
Zusatzinfo 49 Tables, black and white; 5 Halftones, black and white; 5 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Geisteswissenschaften Sprach- / Literaturwissenschaft Sprachwissenschaft
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-94357-2 / 1032943572
ISBN-13 978-1-032-94357-2 / 9781032943572
Zustand Neuware
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