Autodesk Maya and Autodesk 3ds Max Side-by-Side
Seiten
2006
Course Technology Inc
978-1-59863-242-2 (ISBN)
Course Technology Inc
978-1-59863-242-2 (ISBN)
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For artists and animators using either 3ds Max or Maya, this book outlines the scope of what each program can do and how they complement each other. It explains how to create the same model or animation using either program. Each chapter contains a project that is created by one artist in Maya and another artist in 3ds Max in a comparison.
If you have ever struggled to transfer from one 3D program to another as you complete the intricate details of your digital masterpiece, then you know how frustrating it can be to keep track of the tools within each program. Autodesk Maya and Autodesk 3ds Max Side-by-Side offers a unique, hands-on look at the steps that are taken to create the same piece of art within each of these popular 3D programs. Each chapter breaks down the steps to create a project in Maya, and then details the corresponding steps to create the same project in 3ds Max. Along the way, you'll learn how to use various polygon modeling tools, shaders, NURBS, subdivision surfaces, textures, and animation controls. Trial versions of Corel Painter IX 5, Maya 7, and 3ds Max 8 are included on the CD-ROM.
If you have ever struggled to transfer from one 3D program to another as you complete the intricate details of your digital masterpiece, then you know how frustrating it can be to keep track of the tools within each program. Autodesk Maya and Autodesk 3ds Max Side-by-Side offers a unique, hands-on look at the steps that are taken to create the same piece of art within each of these popular 3D programs. Each chapter breaks down the steps to create a project in Maya, and then details the corresponding steps to create the same project in 3ds Max. Along the way, you'll learn how to use various polygon modeling tools, shaders, NURBS, subdivision surfaces, textures, and animation controls. Trial versions of Corel Painter IX 5, Maya 7, and 3ds Max 8 are included on the CD-ROM.
Whys and Hows Where Did I Put That? - Similar features between the programs and how to find them. Cubes, Cones and Spheres - The basics of creating simple objects using primitives. Polygons Anyone? - Building models with polygons. Nervous about NURBS - Advanced modeling techniques. Made in the Shader - Creating maps, materials and shaders Gaining Character - How to build a human character Boning up - Rigging characters Motion Control - Animating objects and characters Show Off - Creating lighting and rendering effects
Erscheint lt. Verlag | 19.1.2007 |
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Verlagsort | Boston, MA |
Sprache | englisch |
Maße | 213 x 279 mm |
Gewicht | 1884 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Grafik / Design ► Maya | |
ISBN-10 | 1-59863-242-6 / 1598632426 |
ISBN-13 | 978-1-59863-242-2 / 9781598632422 |
Zustand | Neuware |
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