Understanding Video Games - Simon Egenfeldt-nielsen, Jonas Heide Smith, Susana Pajares Tosca

Understanding Video Games

The Essential Introduction
Buch | Softcover
294 Seiten
2008
Routledge (Verlag)
978-0-415-97721-0 (ISBN)
36,15 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
From Pong to PlayStation 3, this title offers an introduction to the field of video game studies. It traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, and examines the aesthetics of game design.
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.


Throughout the book, the authors ask readers to consider larger questions about the medium:




what defines a video game?
who plays games?
why do we play games?
how do games affect the player?


Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca are members of the Center for Computer Games Research at IT University of Copenhagen.

Introduction. 1. Studying Video Games 2. The Game Industry 3. What is a Game? 4. History 5. Video Game Aesthetics 6. Video Game Culture 7. Player Culture 8. Narrative 9. Serious Games – When Entertainment Is Not Enough 10. Video Games and Risks. Discussion Questions. Video Game Timeline. Glossary. Games Cited. Notes. Bibliography. Index

Erscheint lt. Verlag 16.4.2008
Zusatzinfo Following New Media: A Critical Introduction; 5 Line drawings, black and white; 72 Halftones, black and white; 12 Tables, black and white
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Gewicht 658 g
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften
ISBN-10 0-415-97721-5 / 0415977215
ISBN-13 978-0-415-97721-0 / 9780415977210
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich