Object-Oriented and Classical Software Engineering - Stephen R. Schach

Object-Oriented and Classical Software Engineering

Media-Kombination
744 Seiten
2001 | 5th Revised edition
McGraw-Hill Inc.,US
978-0-07-255450-2 (ISBN)
133,75 inkl. MwSt
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Designed for an introductory software engineering course. This two-part book provides an introduction to software engineering fundamentals, covering both traditional and object-oriented techniques. It presents the underlying software engineering theory in Part I and follows it up with the practical life-cycle material in Part II.
"Classical and Object-Oriented Software Engineering, 5/e" is designed for an introductory software engineering course. This book provides an excellent introduction to software engineering fundamentals, covering both traditional and object-oriented techniques. Schach's unique organization and style makes it excellent for use in a classroom setting. It presents the underlying software engineering theory in Part I and follows it up with the more practical life-cycle material in Part II. Many software engineering books are more like reference books, which do not provide the appropriate fundamentals before inundating students with implementation details. In this edition, more practical material has been added to help students understand how to use what they are learning. This has been done through the use of "How To" boxes and greater implementation detail in the case study. Additionally, the new edition contains the references to the most current literature, and includes an overview of extreme programmming. The website in this edition will be more extensive.
It will include Solutions, PowerPoints that incorporate lecture notes, newly developed self-quiz questions, and source code for the term project and case study.

Part I Introduction to Software Engineering 1 The Scope of Software Engineering 2 The Software Process 3 Software Life-Cycle Models 4 Teams 5 The Tools of the Trade 6 Testing 7 From Modules to Objects 8 Reusability, Portability, and Interoperability 9 Planning and Estimating Part II The Phases of the Software Life Cycle 10 Requirements Phase 11 Specification Phase 12 Object-Oriented Analysis Phase 13 Design Phase 14 Implementation Phase 15 Implementation and Integration Phase 16 Maintenance Phase Appendix A Broadlands Area Children's Hospital Appendix B Software Engineering Resources Appendix C Air Gourmet Case Study: C Rapid Prototype Appendix D Air Gourmet Case Study: Java Rapid Prototype Appendix E Air Gourmet Case Study: Structured Systems Analysis Appendix F Air Gourmet Case Study: Software Project Management Plan Appendix G Air Gourmet Case Study: Object-Oriented Analysis Appendix H Air Gourmet Case Study: Design for C++ Implementation Appendix I Air Gourmet Case Study: Design for Java Implementation Appendix J Air Gourmet Case Study: Black-Box Test Cases Appendix K Air Gourmet Case Study: C++ Source Code Appendix L Air Gourmet Case Study: Java Source Code

Erscheint lt. Verlag 1.12.2001
Verlagsort New York
Sprache englisch; Multiple languages
Maße 193 x 238 mm
Gewicht 1111 g
Themenwelt Informatik Software Entwicklung Objektorientierung
ISBN-10 0-07-255450-9 / 0072554509
ISBN-13 978-0-07-255450-2 / 9780072554502
Zustand Neuware
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