How to Do Everything with Macromedia Flash
McGraw-Hill Professional (Verlag)
978-0-07-226245-2 (ISBN)
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Bring new life to your graphics and easily create and publish movies, sound files, presentations, interactive web content, and much more with help from this step-by-step guide. How to Do Everything with Flash 8 shows you how to get the most from this tremendously powerful multimedia design tool through easy-to-follow and well-organized bits of information. Fully updated to cover all the new and existing Flash features--including advanced interactivity with ActionScript--this valuable resource will help you discover why Flash is the world’s most popular web graphics application.
Bonnie Blake (New Jersey) has been an adjunct assistant professor of Computer Graphics for the College of New Rochelle and has taught at Parsons School of Design. She is currently an adjunct assistant professor of Digital Media at Ramapo College in New Jersey. In addition, she develops and teaches Web and multimedia course content for corporations and training organizations. She is an award-winning designer, specializing in Web design and multimedia. Blake is the author of How to Do Everything with Flash 5. Doug Sahlin (Venice, Florida), is a best selling author, photographer, and Acrobat instructor. He teaches businesses, government, and medical organizations how to streamline their workflow and save time and money by converting electronic and paper documents into enhanced, interactive PDFs. His books include earlier editions of How to Do Everything with Adobe Acrobat (for versions 5.0, 6.0, 7.0, 8.0, and 9.0), Digital Photography Quicksteps, 2nd Edition, Digital Portrait Photography for Dummies, and Digital Photography Workbook for Dummies.
Part I - Learn the Building Blocks of FlashChapter 1: Examine the Dynamic Features of Flash MXChapter 2: Get to Know the Flash InterfacePart II - Add Graphic Elements to Your Flash MoviesChapter 3: Incorporate Graphic Objects Into Your MoviesChapter 4: Design with TextChapter 5: Manipulate Graphics and TextChapter 6: Use Graphic Symbols, Instances, and LibrariesChapter 7: Add Pictures and Sound to Your MoviesPart III - Lay the Groundwork for Flash InteractivityChapter 8: Learn the Basics of Flash AnimationChapter 9: Incorporate Motion Tweening into Your DesignChapter 10: Use Shape Tweening to AnimateChapter 11: Grasp the Concept Behind Buttons and Movie ClipsPart IV - Lay the Groundwork for ActionScriptChapter 12: Use ActionScript to Create Simple InteractivityChapter 13: ActionScript in Complex InteractionsPart V - Move Full-Throttle into ActionScriptChapter 14: Creative Programming in ActionScriptChapter 15: Experiment with More Complex ActionScriptChapter 16: Test and Publish Your Flash MoviesAPPENDIX A: FLASH RESOURCES GUIDE
Erscheint lt. Verlag | 16.1.2006 |
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Reihe/Serie | How to Do Everything |
Zusatzinfo | ill |
Sprache | englisch |
Maße | 185 x 226 mm |
Gewicht | 846 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Web / Internet |
ISBN-10 | 0-07-226245-1 / 0072262451 |
ISBN-13 | 978-0-07-226245-2 / 9780072262452 |
Zustand | Neuware |
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