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Mastering Technical Art in the Unreal Engine

World Building
Buch | Softcover
216 Seiten
2025
CRC Press (Verlag)
978-1-032-64973-3 (ISBN)
56,10 inkl. MwSt
This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.

You'll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the Book is a series of follow along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine.

This book will be of great interest to all students learning to create technical art within the Unreal Engine, as well as professionals looking to sharpen their skills.

Greg Penninck has worked and taught in the Games Industry sector since 2006, creating many world-leading games courses and modules from Foundation to Masters Level. Greg is an Authorised Unreal Instructor Partner for Epic Games and has been teaching the Unreal Engine for over 15 years. In 2016 he was awarded an Epic Developer Grant through his company Thundersteed LTD which helped him continue to spread the joy of Unreal Development. Greg works as a Marketing Artist for REALTIME, a BAFTA nominated VFX Studio. Stuart Butler is the Dean of Creative Industries at CG Spectrum Institute. Stu has taught in the HE sector since 2009, creating many games courses and modules from Foundation to Masters Level and was formerly the Course Director of Games Technology at Staffordshire University. He is an Authorized Unreal Instructor Partner and Educational Content Creator for Epic Games and has been teaching the Unreal Engine since the launch of UDK. Stu has contributed to projects as a Vehicle Artist, Animator, Game Designer and Technical Designer / Artist; his broad skillset and understanding provides insight into all aspects of Games Development. Alongside Greg, as part of their Company Thundersteed Ltd, he was awarded an Epic Developer Grant in 2016.

01. What is World Building

02. Blocking Out in Unreal

03. Introduction To Unreal Landscapes

04. Introduction to Unreal Landscape Materials

05. Creating Layered Landscape Materials

06. Foliage

07. Water

08. Landmass Tools

09. Introduction To Procedural World Decoration

10. Auto Landscape Materials

11. World Partition

12. Lighting and Environment Effects

Erscheint lt. Verlag 24.1.2025
Zusatzinfo 1 Tables, black and white; 177 Halftones, black and white; 177 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-64973-9 / 1032649739
ISBN-13 978-1-032-64973-3 / 9781032649733
Zustand Neuware
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