Hands-On Object-Oriented Programming
Apress (Verlag)
979-8-8688-0523-3 (ISBN)
Learn how to easily design and implement a software system using object-oriented programming. Through hands-on activities, this book equips you with the real-world practice needed to master OOP skills that can be applied universally across any programming language.
This book is dedicated to bridging the gap between theoretical concepts and practical implementation in software development using OOP. Readers will first understand the importance of OOP in handling software complexities before learning how to model real-world problems through access control, extendible object design, and object relationships. Specifically, the author discusses how to use inheritance, association, and polymorphism concepts for implementing reusable and easy-to-use complex software. More importantly, this book covers design patterns and event-driven programming for learning how to model complex interactions among various objects of the software system to implement various use cases.
Unlike existing books on OOP which teach syntax and semantics through standard examples, this book leverages an immersive learning experience through a variety of real-world use cases, applications, games, and system software. While written in C++, the skills can be applied to any OOP language of the reader's preference. The book's last chapters will quickly introduce Python and Solidity languages for learning advanced technologies. By the end, novice and seasoned developers will know how to implement practical and reusable software systems with confidence.
What You Will Learn
- Apply OOP concepts through real-time use cases: games, applications software (online shopping, reservations, etc.), system software (protocols, simulators, etc.), and modeling and implementation using C+
- Design and implement reusable and extendible software with OOP
- Understand the importance of design patterns and learn how to use them for solving real-time issues
- Use event-driven programming for implementing complete interactions of complex application software, system software, and simulators
- Implement OOP using C++ features and discover Python and Solidity constructs for OOP
Who This Book Is For
Beginners and intermediate software developers with basic programming knowledge to quickly learn OOP concepts with C++. Advanced users will find it useful for quickly exploring best-design principles, patterns, and event-driven programming for implementing complex software systems.
Dr. Anil Kumar Rangisetti received his PhD in the field of computer science and engineering from IIT Hyderabad. He has 10 years of teaching and research experience in computer science and engineering. During his career, he worked at prestigious Indian institutions such as IIIT Dharwad, SRM-AP, and GMR, and worked at software development and research labs such as ARICENT, IRL-Delhi. Currently he is working as Assistant Professor in the Department of CSE, IIITDM Kurnool. He trained the students in OOP languages, and how to use advanced simulators (NS-3), Docker, and Networking tools for researching and developing applications at his work places. He guided a significant number of undergraduate and postgraduate students for project works. Broadly, his research interests include Wi-Fi technologies, Next Generation Mobile Networks, SDN, NFV, and Cloud Computing. Besides research activities, he is interested in writing and reviewing books on computer science technologies and programming languages. He published a number of novel research publications with IEEE, Springer, Elsevier, and Wiley in the field of a variety of networking technologies such as LTE, SDN and NFV, and Wi-Fi technologies. He authored a book titled Advanced Network Simulations Simplified.
Chapter 1: Importance of Object Oriented Programming.- Chapter 2: Start Learning OOP Using C++.- Chapter 3: Systematically Starting and Stopping Software Objects.- Chapter 4: Exploring Important C++ Features.- Chapter 5: Quickly and Systematically Model Real-World Problems into Software.- Chapter 6: Quick Software Development using OOP.- Chapter 7: Easy to Use Software Development Using OOP.- Chapter 8: Learning the Design Patterns.- Chapter 9: Learning Event Driven Programming.- Chapter 10: Quick Introduction to Python and Solidity Ways of OOP.
Erscheinungsdatum | 08.10.2024 |
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Zusatzinfo | 35 Illustrations, black and white; XX, 585 p. 35 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Schlagworte | applications modeling • C++ • Design Patterns • Event-driven Programming • games modeling • object-oriented programming • OOP • Python • simulators implementation • software development • Solidity • systems software |
ISBN-13 | 979-8-8688-0523-3 / 9798868805233 |
Zustand | Neuware |
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