3D Game Textures - Luke Ahearn

3D Game Textures

Create Professional Game Art Using Photoshop

(Autor)

Buch | Softcover
368 Seiten
2006
Focal Press (Verlag)
978-0-240-80768-3 (ISBN)
49,85 inkl. MwSt
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A guide to game texturing with hundreds of examples. It teaches things that a game artist needs to know - from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. It is suitable for game artists, and simulation developers.
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Introduction; Concept Artists Bios; A Basic (Game) Art Education; A Brief Orientation to Computer Graphic Technology; A Quick Overview of Photoshop for Game Artists; Prepping for Texture Creation; The Sci-Fi Setting; The Urban Setting; The Fantasy Setting; The Outdoor Setting; Game Effects

Erscheint lt. Verlag 23.3.2006
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Weitere Themen Computerspiele
ISBN-10 0-240-80768-5 / 0240807685
ISBN-13 978-0-240-80768-3 / 9780240807683
Zustand Neuware
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