3D Game Textures
Create Professional Game Art Using Photoshop
Seiten
2006
Focal Press (Verlag)
978-0-240-80768-3 (ISBN)
Focal Press (Verlag)
978-0-240-80768-3 (ISBN)
- Titel erscheint in neuer Auflage
- Artikel merken
Zu diesem Artikel existiert eine Nachauflage
A guide to game texturing with hundreds of examples. It teaches things that a game artist needs to know - from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. It is suitable for game artists, and simulation developers.
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.
Introduction; Concept Artists Bios; A Basic (Game) Art Education; A Brief Orientation to Computer Graphic Technology; A Quick Overview of Photoshop for Game Artists; Prepping for Texture Creation; The Sci-Fi Setting; The Urban Setting; The Fantasy Setting; The Outdoor Setting; Game Effects
Erscheint lt. Verlag | 23.3.2006 |
---|---|
Verlagsort | Oxford |
Sprache | englisch |
Maße | 189 x 246 mm |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-240-80768-5 / 0240807685 |
ISBN-13 | 978-0-240-80768-3 / 9780240807683 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Modelle für 3D-Druck und CNC entwerfen
Buch | Softcover (2022)
dpunkt (Verlag)
34,90 €
alles zum Drucken, Scannen, Modellieren
Buch | Softcover (2024)
Markt + Technik Verlag
24,95 €