The Modern Vulkan Cookbook - Preetish Kakkar, Mauricio Maurer

The Modern Vulkan Cookbook (eBook)

A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan
eBook Download: EPUB
2024
334 Seiten
Packt Publishing (Verlag)
978-1-80324-147-0 (ISBN)
Systemvoraussetzungen
35,99 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality - mixed reality (MR), augmented reality (AR), virtual reality (VR) - and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios.
The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you'll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you'll gain an understanding of how it can be debugged or measured for performance.
By the end of this book, you'll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.


Discover essential real-time rendering techniques, curated by industry-leading computer graphics professionals, with over 60 recipes for extending or applying them directly to existing or new rendering engines focusing on VulkanKey FeaturesExplore a wide range of advanced 3D graphics programming techniques to leverage the full potential of Vulkan APILearn tips, tricks, and solutions to boost your 3D graphics for a wide range of cross-platform devicesImplement geometry projection, texturing, and lighting techniquesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionVulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality mixed reality (MR), augmented reality (AR), virtual reality (VR) and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.What you will learnSet up your environment for Vulkan developmentUnderstand how to draw graphics primitives using VulkanUse state-of-the-art Vulkan to implement a wide variety of modern rendering techniques such as DLSS, TAA, OIT, and foveated renderingImplement hybrid techniques using rasterization and ray tracing to create photorealistic real-time enginesCreate extended reality (AR/VR/MR) applications using OpenXR and VulkanExplore debugging techniques for graphics applications that use VulkanWho this book is forThis book is for computer graphics engineers who have experience in at least one graphics API, such as OpenGL (any variations), DirectX, or Metal, and wish to delve into Vulkan using hands-on, practical examples. Graphics engineers looking to use Vulkan's capabilities to develop real-time hybrid renderers and create XR applications will also find this book helpful. Familiarity with graphics APIs (such as OpenGL, OpenGL ES, Metal, or DirectX), proficiency in C++ programming, and a basic understanding of computer graphics algorithms are assumed.
Erscheint lt. Verlag 12.4.2024
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
ISBN-10 1-80324-147-0 / 1803241470
ISBN-13 978-1-80324-147-0 / 9781803241470
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
EPUBEPUB (Ohne DRM)

Digital Rights Management: ohne DRM
Dieses eBook enthält kein DRM oder Kopier­schutz. Eine Weiter­gabe an Dritte ist jedoch rechtlich nicht zulässig, weil Sie beim Kauf nur die Rechte an der persön­lichen Nutzung erwerben.

Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belle­tristik und Sach­büchern. Der Fließ­text wird dynamisch an die Display- und Schrift­größe ange­passt. Auch für mobile Lese­geräte ist EPUB daher gut geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür die kostenlose Software Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür eine kostenlose App.
Geräteliste und zusätzliche Hinweise

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

eBook Download (2023)
Rheinwerk Design (Verlag)
31,92
Das umfassende Handbuch

von Christian Denzler

eBook Download (2023)
Rheinwerk Design (Verlag)
35,92
Das umfassende Handbuch

von Dennis Rühmer; Daniel van Soest

eBook Download (2024)
Rheinwerk Computing (Verlag)
35,92