Rewrite for Readability (eBook)
138 Seiten
Books on Demand (Verlag)
978-3-7597-7145-2 (ISBN)
Dr. Tristan Behrens is a notable figure in the field of Artificial Intelligence (AI), particularly known for his endeavors in AI music. He holds a PhD in Computer Science and has a passion for exploring the boundaries of what is possible within the domain of science and technology. His professional footprint extends across various roles including being an AI composer, AI educator, and providing expert advice in AI, Machine Learning, and Deep Learning. He offers training, mentoring, and prototyping services, likely aimed at aiding individuals or organizations in leveraging AI technologies for their respective needs. Dr. Behrens holds the position of AI Music Artist in Residence at KI Salon Heilbronn and also serves as an AI Hands-On Advisor. His expertise is further highlighted through his extensive involvement in successful deep learning projects, with a particular focus on utilizing Deep Neural Networks for music composition. Dr. Behrens has notably published several albums of music composed with the aid of computer technology, showcasing a blend of his musical and technical prowess. His efforts extend to sharing knowledge on platforms like YouTube, where he discusses topics such as composing music with language models. Through his varied roles and contributions, Dr. Behrens exemplifies a multidisciplinary approach, integrating the realms of AI, music, and education.
3. The Human Artist in the Center of the Creative Endeavour
Each time I delve into the discussion about my work in Generative AI, an assumption frequently surfaces from the audience. They often believe that the mesmerizing content I exhibit is the result of a mere click of a button, that the AI takes the reins and accomplishes everything autonomously. However, this is far from reality. In truth, Generative AI is merely a cog in the intricate machinery of the process. It necessitates significant human interaction and a rigorous feedback loop. The magic doesn’t just happen; it’s carefully crafted.
In an era where Generative AI is rapidly seeping into our daily productivity and creativity, the discussion surrounding its influence grows more frequent. Ever since the release of ChatGPT in the Autumn of 2022 and its following widespread acceptance, it’s clear that we’re on a one-way track—there’s no reversing this trend. Hence, it is crucial to articulate my perspective, an outlook that is echoed by many of my professional peers and those beyond my field.
Here’s the crux of the matter: there is a stark contrast between music that is solely generated by AI and music that is created in collaboration with AI. This distinction is not limited to music alone, but applies to all content. And I must emphasize that my interest lies heavily in the collaborative aspect—the ‘with’ part of the equation. To be quite frank, the concept of AI creating content in isolation, without any or very small human input, is rather dull to me. Let us dig deeper...
3.1. Gary Kasparov, Deep Blue and Centaur Freestyle Chess
In the annals of chess and artificial intelligence, the spirited battles between renowned chess grandmaster Gary Kasparov and IBM’s supercomputer, Deep Blue, hold a place of prominence.
Their first clash occurred in 1996, with a series of six captivating games. The opening match was a shock to the world, as the reigning world champion, Kasparov, tasted defeat at the hands of a computer in a tournament setting—a first in the history of the game. However, Kasparov demonstrated his resilience and strategic genius, bouncing back to claim a 4-2 victory over Deep Blue. The games were a fascinating display of human strategic depth pitted against pure computational prowess.
Garry Kasparov playing chess with a robot. In my humble opinion, Kasparov is a reason for optimism when it comes to augmenting human potential with Artificial Intelligence.
The chess world waited with bated breath for the 1997 rematch, which attracted global attention, not merely from chess aficionados but also from those intrigued by advancements in artificial intelligence. The tables turned this time, with Deep Blue triumphing over Kasparov 3½-2½. The second game of this match sparked controversy when Kasparov accused IBM of cheating. However, after a detailed analysis, he subsequently withdrew his allegations.
These historic face-offs birthed a new concept in chess—advanced chess or centaur chess. Here, human players employ computer programs to navigate potential moves. The essence of centaur chess lies in the collaboration between human and computer, with the human having the final say. This evolved into freestyle chess, a blend of human strategic prowess and computer analytical superiority. The result is a formidable duo that regularly crafts games bordering on perfection.
Online tournaments for advanced chess or centaur freestyle chess have gained popularity, drawing players of varying skill levels from around the globe. These tournaments typically commence with elimination rounds, culminating in a round-robin finale among the leading players. These finalists, often referred to as “centaurs”, embody the perfect blend of human-computer gameplay.
The historical showdowns between Kasparov and Deep Blue, followed by the evolution of advanced and centaur chess, underscore the riveting interplay between human intelligence and artificial intelligence in the world of chess.
For me this is a prime example of the evolution of human machine interaction and collaboration.
The captivating genesis of chess can be traced back as far as the 7th century. The earliest written records about this intriguing game, found in ancient Pahlavi and Sanskrit texts, take us on an exciting journey through time. One such text, the Chatrang-namak, paints a vivid picture of chess as a mesmerizing reenactment of a battlefield. In this portrayal, each chess piece embodies a different military rank or role.
This tale, spun by Bozorgmehr during the reign of the illustrious Khosrow I, suggests that chess, referred to as Chatrang in Pahlavi, journeyed to Persia from the exotic lands of India. The oldest known chess manual we have today, Kitab ash-shatranj, written by al-Adli ar-Rumi, a renowned Arab chess player circa 840, echoes this account of Persian chess’s intriguing Indian roots.
While the 20th century witnessed a consensus that chess was born in the enchanting lands of northwest India in the early 7th century, this popular belief has been put under the microscope in more recent times, inviting readers to delve deeper into the mysterious origins of this timeless game.
A picture that is loosely based on the ‘Mechanical Turk’ idea. A robot that plays chess. Centuries ago it was a fake, today chess computers are a reality.
Imagine a time in 1770 when a machine known as ‘The Mechanical Turk,’ also referred to as the Automaton Chess Player, was unveiled by its creator, Wolfgang von Kempelen. This chess-playing marvel was more than just a machine; it was an enigma that held audiences spellbound for over eight decades. The Turk was presented as an extraordinary automaton, deftly capable of not only engaging in intense chess matches against human challengers but also of solving the complex knight’s tour puzzle.
Yet, beneath its mechanical facade lay a secret so profound, so ingenious, it was nothing short of a masterpiece. The Turk was no automaton; it was a brilliantly orchestrated illusion. Nestled within its intricate design was a human chess maestro, surreptitiously controlling the Turk’s every move. This cunning deception allowed the Turk to triumph over some of the era’s most notable luminaries, including the likes of Napoleon Bonaparte and Benjamin Franklin.
The Mechanical Turk’s true identity, however, remained shrouded in mystery, its secret safeguarded until its untimely demise in a fire in 1854. Only then was its true nature as a grand hoax revealed, leaving the world in astonished disbelief. Throughout the Turk’s fascinating journey, it was secretly operated by various chess virtuosos, including Johann Allgaier and William Lewis, who maintained its enigmatic allure and continued its legacy of captivating audiences.
In the world of chess, computers have become a force to be reckoned with. Imagine a machine that not only offers practice and analysis for chess enthusiasts but also serves as an engaging opponent. This is the realm of computer chess, a fascinating blend of hardware and software engineered to play the royal game.
Today, we have chess applications of grandmaster stature available across various platforms. From the might of supercomputers to the convenience of smartphones, these applications are both standalone machines and free open-source software like the highly renowned Stockfish and GNU Chess.
They work by utilizing heuristic methods, a kind of problem-solving strategy that helps them build, search, and evaluate enormous trees of potential move sequences. Harnessing the immense computational power of modern computers, these applications can process thousands to millions of nodes per second.
The journey of computer chess is a remarkable tale of technological evolution. In the 1950s, the first steps were taken with rudimentary programs operating on vacuum-tube computers. In the beginning, these programs were relatively weak. However, like a fledgling chess player honing their skills, they improved dramatically over time.
By 1997, a milestone was reached. Chess engines, working on supercomputers or specialized hardware, could triumph over top human players. Just under a decade later, by 2006, this great feat was made possible even on desktop PCs. Despite these advancements, the game of chess with its labyrinthine complexity remains an enigma that even the most advanced computers cannot completely solve. Yet, the evolution of computer chess from a pioneering AI challenge to a scientifically completed field has been remarkable. Today, it’s seen as a routine computing task, yet it continues to captivate and challenge both human players and AI developers alike.
The narrative of Gary Kasparov’s encounter with Deep Blue is a profound revelation of a long-held belief being shattered. For eons, it was considered an exclusive human capability to outwit and outmaneuver in the intricate game of chess. However, after relentless effort spanning decades, and arguably centuries, a revelation was born—a machine capable of thought could indeed defeat a chess grandmaster.
But Kasparov was far from defeated. Instead of surrendering to a future dominated by machines, he chose to harness their power, blending it with his own intellectual prowess. By integrating mathematics and computing into his repertoire, he elevated his own creativity and productivity to new heights.
This tale encapsulates our current journey, as we continue to find ways to augment our own abilities, not with a sense of defeat, but with a spirit of...
Erscheint lt. Verlag | 23.4.2024 |
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Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Netzwerke |
ISBN-10 | 3-7597-7145-9 / 3759771459 |
ISBN-13 | 978-3-7597-7145-2 / 9783759771452 |
Haben Sie eine Frage zum Produkt? |
Größe: 9,3 MB
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