The Cores of Game Design - Yvens R. Serpa

The Cores of Game Design

Mechanics, Economics, Narrative, and Aesthetics

(Autor)

Buch | Hardcover
238 Seiten
2024
CRC Press (Verlag)
978-1-032-39751-1 (ISBN)
149,60 inkl. MwSt
This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.

This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.

This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.

Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.

Preface. Chapter 1 Introduction. Chapter 2 How to Start Game Designing. Chapter 3 Expanding the Cycle. Chapter 4 Planning. Chapter 5 Starting with Mechanics . Chapter 6 Player Motivation. Chapter 7 Level Design. Chapter 8 Starting with Economy. Chapter 9 Game Economics. Chapter 10 Resource Values. Chapter 11 Starting with Narrative. Chapter 12 Story Structures. Chapter 13 Moral and Ethics. Chapter 14 Starting with Aesthetics. Chapter 15 Audiovisual Language. Chapter 16 UI and UX. Chapter 17 Conclusions

Erscheint lt. Verlag 9.12.2024
Zusatzinfo 3 Tables, black and white; 1 Line drawings, color; 37 Line drawings, black and white; 10 Halftones, color; 15 Halftones, black and white; 11 Illustrations, color; 52 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-39751-9 / 1032397519
ISBN-13 978-1-032-39751-1 / 9781032397511
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90