Applications of Game Theory in Deep Learning (eBook)
XII, 84 Seiten
Springer Nature Switzerland (Verlag)
978-3-031-54653-2 (ISBN)
This book aims to unravel the complex tapestry that interweaves strategic decision-making models with the forefront of deep learning techniques. Applications of Game Theory in Deep Learning provides an extensive and insightful exploration of game theory in deep learning, diving deep into both the theoretical foundations and the real-world applications that showcase this intriguing intersection of fields. Starting with the essential foundations for comprehending both game theory and deep learning, delving into the individual significance of each field, the book culminates in a nuanced examination of Game Theory's pivotal role in augmenting and shaping the development of Deep Learning algorithms. By elucidating the theoretical underpinnings and practical applications of this synergistic relationship, we equip the reader with a comprehensive understanding of their combined potential. In our digital age, where algorithms and autonomous agents are becoming more common, the combination of game theory and deep learning has opened a new frontier of exploration. The combination of these two disciplines opens new and exciting avenues. We observe how artificial agents can think strategically, adapt to ever-shifting environments, and make decisions that are consistent with their goals and the dynamics of their surroundings. This book presents case studies, methodologies, and real-world applications.
Tanmoy Hazra: Tanmoy Hazra has currently serving as an Assistant Professor in the Department of Artificial Intelligence at Sardar Vallbhbhai Natinal Institute of Technology Surat. He held a PhD in applications of game theory from the Department of Computer Science and Engineering of the Defence Institute of Advanced Technology (DIAT-DRDO). He has almost six years of teaching experience. He published several research articles in international journals, international conferences and one research oriented book with Lambert Academic Publishing. He also received the Best Paper Award in 3rd ICACCS conference (IEEE). He is also serving as reviewer for several reputed journals and is also TPC member of various international conferences. His research area includes applications of game theory, machine learning, deep learning etc.
Erscheint lt. Verlag | 19.3.2024 |
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Reihe/Serie | SpringerBriefs in Computer Science |
Zusatzinfo | XII, 84 p. 8 illus., 4 illus. in color. |
Sprache | englisch |
Themenwelt | Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik |
Mathematik / Informatik ► Mathematik | |
Schlagworte | Artificial Neural Network • CNN • convolutional neural network • cooperative game theory • Decision Making • Deep learning • Game Theory • Generative Adversarial Network • Nash Equilibrium • neural network • non-cooperative game theory • Reinforcement Learning • Shapley function • Strategies |
ISBN-10 | 3-031-54653-9 / 3031546539 |
ISBN-13 | 978-3-031-54653-2 / 9783031546532 |
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