Race, Gender, and Deviance in Xbox Live
Routledge (Verlag)
978-1-032-69905-9 (ISBN)
In this 10th Anniversary Edition, author Kishonna L. Gray introduces the audience to a perspective on console gaming environments called “Multi-mediated Interactive Console Environments.” This new chapter provides a necessary understanding of these dynamic digital communities, adding console games, which have been heretofore left out of conversations on gaming, to platform studies, and addressing troubling examples on race, gender, and other identities. While the majority of scholarship on gaming comes from disciplines related to media studies and communication, it is imperative that other scholars engage the narrative and help move the focus on gaming beyond acts of violence or as a space that propels the military–industrial complex.
By bringing together cultural studies, criminology, media studies, game studies, and others, this text offers interdisciplinary approaches to making sense of not only the technology and its impact on users and cultures but also the impact that (sub) cultures have had on gaming. It is essential reading for scholars and practitioners seeking solutions to some of gaming’s biggest challenges such as how to reduce harm in online gaming.
Kishonna L. Gray is Professor in the School of Information at the University of Michigan. She is also a faculty associate at the Berkman Klein Center at Harvard University. Dr. Gray is the author or co-editor of numerous books and articles including her foundational 2014 work Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins, 2018’s edited collections Woke Gaming and Feminism in Play, and most recently Intersectional Tech: Black Users in Digital Gaming. She also has a book currently under contract titled Black Game Studies. Dr. Gray is a highly sought-after speaker and regularly addresses both academic and industry audiences such as at the Game Developers Conference. She is the winner of a number of awards over the years, including The Evelyn Gilbert Unsung Hero Award and the Blacks in Gaming Educator Award.
Foreword for the 10th anniversary edition
Danielle Udogaranya
Foreword: Dismantling the Master’s (Virtual) House: One Avatar at a Time
David J. Leonard
Introduction
PART I: THE GAMES
Chapter 1: Video Games as Ideological Projects
Chapter 2: Racing and Gendering the Game
PART II: THE GAMING SPACE
Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities
Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions
PART III: THE SOLUTIONS
Chapter 5: Deviant Bodies Resisting Deviant Acts
Chapter 6: Virtual Tools in the Virtual House?
Afterword: Tanya DePass
Bibliography
Video Gameography From the First Edition
Erscheinungsdatum | 01.08.2024 |
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Zusatzinfo | 1 Line drawings, black and white; 1 Halftones, black and white; 2 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 381 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-69905-1 / 1032699051 |
ISBN-13 | 978-1-032-69905-9 / 9781032699059 |
Zustand | Neuware |
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